dayz-mod-workflow SKILL.md skillA

dayz-mod-workflow from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-mod-workflow@git:20261001.e42d2f4

Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-mod-workflow/SKILL.md
Versions recorded
6
Latest version
git:20261001.e42d2f4, committed Oct 1, 2026
First version recorded
Aug 24, 2026
Size
53,807 bytes
Repository stars
17
License
MIT

DayZ mod implementation and debugging protocol. Governs HOW to implement and fix, not WHAT. Client/server data mapping (mandatory before each feature), anti-confabulation (verify every API), debug hierarchy (top-down 6-layer diagnosis), edge case checklists, error catalog of verified recurring mistakes, checkpoint/handoff system for context degradation. Use ALONGSIDE domain skills (enforce-script-reference, dayz-ui-development, dayz-particles, etc.), not instead of them. Triggers: "implement…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Mod Implementation & Debug Protocol

Process skill for implementing and fixing DayZ mods. Does not contain domain
knowledge (that lives in domain skills). Ensures domain knowledge is correctly
applied and gaps are detected before they become bugs.
(until 1.29: the six-layer debug hierarchy, SyncVar rules, and E01–E20 catalog below remain the 1.29 contract.) (since 1.30 Exp: client start also gates on `CanBeStarted()`; vanilla water uses `CCTLiquid`; CE adds `MotorbikeScript`/`HouseDestructible`; `cfggameplay.json` gained lock/sandstorm keys. Details: [dayz-1-30-mod-workflow.md](references/dayz-1-30-mod-workflow.md) and ## DayZ 1.30 Exp.)

---

## 1. ACTIVATION CHECK

Pre-code ceremony routing (which gate applies when — Grill A → `dayz-feature-spec` → Grill B → this skill) is fixed by the single source: `<vault>\AI\00_System\workflow.md` §Árbol de decisión pre-código. Do not self-declare this skill mandatory without that context. (SP-050)

Before writing or fixing ANY code:

- [ ] Is there an approved plan/design? If NO -> plan first.
- [ ] Which domain skills apply? Load them NOW (not from memory):
  - Enforce Script -> `enforce-script-reference`
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-mod-workflow@sha256:735cd365f9f9252b

The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2dqppzblrp527ogz.svg)](https://markdownregistry.com/a/art_2dqppzblrp527ogz)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 8 days.

versioncommittedcommitsizeaudit
git:20261001.e42d2f4 latest2026-10-01 e42d2f4 53,807 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 54,918 BA view · diff
git:20260911.da0bd112026-09-11 da0bd11 47,365 BA view · diff
git:20260907.0cfbe3e2026-09-07 0cfbe3e 47,205 BA view · diff
git:20260831.444a1b52026-08-31 444a1b5 45,247 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 39,802 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (53807 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2dqppzblrp527ogz
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-mod-workflow
GET https://markdownregistry.com/api/v1/blob/735cd365f9f9252b1250e547c3d9febac28389649f4ce9529244bcbdbd3464a3

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from willy92wins/dayz-modding-knowledge-pack

.cursorrules Cursor rule
willy92wins/dayz-modding-knowledge-pack · .cursorrules
git:20261001.01482c8 · audit A · 17 stars
AGENTS.md AGENTS.md file
willy92wins/dayz-modding-knowledge-pack · AGENTS.md
git:20261001.ed60b39 · audit A · 17 stars
CLAUDE.md CLAUDE.md file
willy92wins/dayz-modding-knowledge-pack · CLAUDE.md
git:20260824.4da9bc3 · audit A · 17 stars
3d-generation-harness SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/3d-generation-harness/SKILL.md · Use when: roast it, hazlo con el harness, genera un modelo 3D completo, no des nada por supuesto, production-ready 3D…
git:20260901.b567e65 · audit A · 17 stars
ai-3d-to-dayz SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/ai-3d-to-dayz/SKILL.md · Front-end para generar un prop, item o asset 3D de DayZ con IA: image/text-to-3D, limpieza y retopología low-poly…
git:20261003.ce3a86c · audit A · 17 stars
ardy-motion-generation SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/ardy-motion-generation/SKILL.md · Instalar y operar NVIDIA ARDY — modelo open-source de motion generation en tiempo real (autoregressive diffusion…
git:20261001.e42d2f4 · audit A · 17 stars
blender-animation SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/blender-animation/SKILL.md · Use when: anima esto, walk cycle, turntable, bakea la simulacion, camera shake, animacion para DayZ, .txa. Author…
git:20260930.4b5a22f · audit A · 17 stars
blender-assembly SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/blender-assembly/SKILL.md · Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools…
git:20261001.a2a8f58 · audit A · 17 stars
blender-visual-review SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/blender-visual-review/SKILL.md · Use when: looks off, check the model, look at it, review the render, inverted normals, exploded parts, scale drift…
git:20261001.a2a8f58 · audit A · 17 stars
dayz-3d-viewer SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/dayz-3d-viewer/SKILL.md · Use when: 3D viewer, p3d viewer, PAA to PNG, glTF export, GLB convert, model preview, texture conversion. P3D/PAA/RVMAT…
git:20261001.e42d2f4 · audit B · 17 stars
dayz-ai-patterns SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/dayz-ai-patterns/SKILL.md · Use this skill when working with DayZ Expansion AI (eAI module): FSM states (Dormant, Fighting), combat hysteresis…
git:20260924.fa4f23e · audit A · 17 stars
dayz-animation-pipeline SKILL.md skill
willy92wins/dayz-modding-knowledge-pack · skills/dayz-animation-pipeline/SKILL.md · Use when: DayZ animations, model.cfg AnimationSources, SetAnimationPhase, RTM, SEAnim, anim graph, CMD_Death, vehicle…
git:20261006.0db8e57 · audit B · 17 stars

Every file in willy92wins/dayz-modding-knowledge-pack

Browse by kind, by grade A, or by owner.