dayz-mod-workflow SKILL.md skillA
dayz-mod-workflow from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-mod-workflow@git:20261001.e42d2f4Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-mod-workflow/SKILL.md- Versions recorded
- 6
- Latest version
- git:20261001.e42d2f4, committed Oct 1, 2026
- First version recorded
- Aug 24, 2026
- Size
- 53,807 bytes
- Repository stars
- 17
- License
- MIT
DayZ mod implementation and debugging protocol. Governs HOW to implement and fix, not WHAT. Client/server data mapping (mandatory before each feature), anti-confabulation (verify every API), debug hierarchy (top-down 6-layer diagnosis), edge case checklists, error catalog of verified recurring mistakes, checkpoint/handoff system for context degradation. Use ALONGSIDE domain skills (enforce-script-reference, dayz-ui-development, dayz-particles, etc.), not instead of them. Triggers: "implement…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ Mod Implementation & Debug Protocol Process skill for implementing and fixing DayZ mods. Does not contain domain knowledge (that lives in domain skills). Ensures domain knowledge is correctly applied and gaps are detected before they become bugs. (until 1.29: the six-layer debug hierarchy, SyncVar rules, and E01–E20 catalog below remain the 1.29 contract.) (since 1.30 Exp: client start also gates on `CanBeStarted()`; vanilla water uses `CCTLiquid`; CE adds `MotorbikeScript`/`HouseDestructible`; `cfggameplay.json` gained lock/sandstorm keys. Details: [dayz-1-30-mod-workflow.md](references/dayz-1-30-mod-workflow.md) and ## DayZ 1.30 Exp.) --- ## 1. ACTIVATION CHECK Pre-code ceremony routing (which gate applies when — Grill A → `dayz-feature-spec` → Grill B → this skill) is fixed by the single source: `<vault>\AI\00_System\workflow.md` §Árbol de decisión pre-código. Do not self-declare this skill mandatory without that context. (SP-050) Before writing or fixing ANY code: - [ ] Is there an approved plan/design? If NO -> plan first. - [ ] Which domain skills apply? Load them NOW (not from memory): - Enforce Script -> `enforce-script-reference` …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-mod-workflow@sha256:735cd365f9f9252bThe line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2dqppzblrp527ogz)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 6 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261001.e42d2f4 latest | 2026-10-01 | e42d2f4 | 53,807 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 54,918 B | A | view · diff |
| git:20260911.da0bd11 | 2026-09-11 | da0bd11 | 47,365 B | A | view · diff |
| git:20260907.0cfbe3e | 2026-09-07 | 0cfbe3e | 47,205 B | A | view · diff |
| git:20260831.444a1b5 | 2026-08-31 | 444a1b5 | 45,247 B | A | view · diff |
| git:20260824.4da9bc3 | 2026-08-24 | 4da9bc3 | 39,802 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (53807 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2dqppzblrp527ogz GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-mod-workflow GET https://markdownregistry.com/api/v1/blob/735cd365f9f9252b1250e547c3d9febac28389649f4ce9529244bcbdbd3464a3
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.