dayz-motorbikes SKILL.md skillA

dayz-motorbikes from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-motorbikes@git:20261001.14d6cbf

Pins git:20261001.14d6cbf in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-motorbikes/SKILL.md
Versions recorded
3
Latest version
git:20261001.14d6cbf, committed Oct 1, 2026
First version recorded
Oct 1, 2026
Size
38,029 bytes
Repository stars
17
License
MIT

Author, import, configure and debug single-track vehicles (motorbikes / motorcycles) in DayZ 1.30 Experimental build 1.30.164014. Covers MotorbikeScript, simulation = "motorbike", 2-wheel physics (Wheels block without Axles, Brakes split Front/Rear, lean/steering/tipover), kickstand, kickstart actions, dedicated 3rd person camera (ID 32), and the DayZ 1.30 modular vehicle refactor (VehicleLightsComponent, VehicleHornComponent, VehicleVFXComponent). Use when creating a new motorbike, porting…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Motorbikes (Single-Track Vehicles) & 1.30 Vehicle Refactor

> **Preflight: rider posture (added 2026-09-28, LFDucati T99; B1 measured on the same day) [EXACT except where marked].** Chosen solely by `GetAnimInstance()` -> `SetVehicleType` (`exp\scripts\scripts\4_World\Classes\UserActionsComponent\Actions\Interact\ActionGetInTransport.c:104-107`) -> fixed state and column in `Vehicles.agf` (five nodes require literal `VehicleType == 10 || VehicleType == 11`: `:1429, 1474, 1529, 1570, 2806`). Neither the model nor the config moves the hands: they are fixed by the handlebar pose clip, and there is no foot IK. GP clip-ons with MOTO1/MOTO2 leave the hands ~40 cm above: custom clips are required. Survivor Animations MOTORCYCLE (16) = car driver body (Offroad Hatchback) with IK hands, 1.29 format graph (crashes 1.30). Corrects `references/rider-animation.md:77`: 1.29 graphs are TEXT (`$AnimGraph 7`), not binary. Approach without touching the graph: registered child `.asi` + `SetAnimationInstanceByName`, like surrendering (`PlayerBase.c:2087-2088`, `DayZPlayerCfgBase.c:1532-1537`): **works with the motorbike stopped** on dedicated server and local client (measured 2026-09-28…
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-motorbikes@sha256:38f2bf4264a88301

The line at the top of this page pins the label git:20261001.14d6cbf, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2m3zzicwnwau6ph7.svg)](https://markdownregistry.com/a/art_2m3zzicwnwau6ph7)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, all committed on Oct 1, 2026.

versioncommittedcommitsizeaudit
git:20261001.14d6cbf latest2026-10-01 14d6cbf 38,029 BA view · diff
git:20261001.967ff8f2026-10-01 967ff8f 38,030 BA view · diff
git:20261001.ed60b392026-10-01 ed60b39 37,697 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (38029 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2m3zzicwnwau6ph7
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-motorbikes
GET https://markdownregistry.com/api/v1/blob/38f2bf4264a883013f76f7edf71f3562c25d971751a66bc2cdaf328c0a7a2e72

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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