playtesting SKILL.md skillA
playtesting from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/playtesting@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/playtesting/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 5,747 bytes
- Repository stars
- 5
- License
- MIT
Structure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal. Use when structuring playtest sessions, telemetry, or feedback loops.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# playtesting ## Core Philosophy Playtesting is an empirical research laboratory, not an ego-gratification showcase. The goal of a playtest is never to seek validation or hear friends say "the game is fun." The goal is to rigorously diagnose friction points, player mental model breakdowns, difficulty spikes, and cognitive overload by observing player actions rather than listening to their words. What players *say* is often rationalization; what players *do*—where they die, where they stop moving, what menus they close in confusion—is the only undeniable truth. --- ## 4-Step Playtesting Architecture ### Step 1: Playtest Cohort Segmentation & Protocol Design 1. **The Three Distinct Cohorts**: - **First-Time Users (FTUE / Usability Testing)**: Zero genre experience. Tests onboarding clarity, control readability, HUD ergonomics, and camera friction. - **Core Genre Target**: Plays similar competitive or narrative titles. Tests mechanical depth, challenge pacing, and core loop retention. - **Hardcore / Meta Gamers**: Pushes edge cases, min-maxing, cheese strategies, and economy exploits. 2. **The "Silent Observer" Protocol**: …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/playtesting@sha256:6345ccebc36d80eeThe line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2t43os4yy5277elh)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 5,747 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 5,721 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,622 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,537 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5747 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2t43os4yy5277elh GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/playtesting GET https://markdownregistry.com/api/v1/blob/6345ccebc36d80ee02a31145894f3a133d52bb85c1fa0f413483b4867e46c487
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.