dayz-persistence SKILL.md skillA

dayz-persistence from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-persistence@git:20261003.7f76226

Pins git:20261003.7f76226 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-persistence/SKILL.md
Versions recorded
7
Latest version
git:20261003.7f76226, committed Oct 3, 2026
First version recorded
Aug 24, 2026
Size
25,530 bytes
Repository stars
17
License
MIT

Use when designing, implementing, debugging, or auditing DayZ persistence — OnStoreSave/OnStoreLoad entity streams, CF ModStorage and storageVersion, persistent-format migration or rollback, sidecar JSON, recoverable file replacement or atomic-save claims, player-data corruption after save or restart, and placed objects that vanish after a restart (central-economy lifetime, types.xml entries). Invoke for deprecated JSON loading APIs, future or truncated versions, uninstall-safe mod data…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Persistence

## Router: choose one contract first

Answer all four questions before choosing a mechanism. Each matching rule adds a
candidate; exactly one candidate is required. Zero or multiple candidates return
`needs_clarification`. Never resolve conflicting signals by silently preferring a
contract.

| Observable input | Candidate |
|---|---|
| Data is not attached to an entity, or an administrator must inspect or repair it outside the game | Sidecar file |
| The mod does not own the entity, or the data must survive uninstall and reinstall | CF ModStorage |
| Data is attached to an entity the mod owns, need not survive uninstall, and need not be inspected outside the game | Vanilla entity stream |

This is a routing decision, not a ranking. For example, data outside an entity
that must also survive uninstall matches two rules and needs clarification about
ownership and the required recovery surface.

## Contract 1: vanilla entity stream

Use the stream for data owned by the entity's own mod when uninstall survival is
not required. `EntityAI.OnStoreSave(ParamsWriteContext)` and
`EntityAI.OnStoreLoad(ParamsReadContext, int)` are the hooks
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-persistence@sha256:d229e4e1f7350c38

The line at the top of this page pins the label git:20261003.7f76226, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_37qxdhw47pbs25ty.svg)](https://markdownregistry.com/a/art_37qxdhw47pbs25ty)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 7 versions of this file, between Aug 24, 2026 and Oct 3, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20261003.7f76226 latest2026-10-03 7f76226 25,530 BA view · diff
git:20261003.a9f744c2026-10-03 a9f744c 20,115 BA view · diff
git:20261003.f42f5032026-10-03 f42f503 18,328 BA view · diff
git:20261003.75f6dac2026-10-03 75f6dac 14,002 BA view · diff
git:20261001.74a473f2026-10-01 74a473f 12,203 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 10,068 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 6,366 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (25530 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_37qxdhw47pbs25ty
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-persistence
GET https://markdownregistry.com/api/v1/blob/d229e4e1f7350c38ff050aec5f812c3b4d9459eab149e0f9f9ae0340e809b5da

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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