dayz-aviation SKILL.md skillA

dayz-aviation from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-aviation@git:20261003.1cda7df

Pins git:20261003.1cda7df in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-aviation/SKILL.md
Versions recorded
5
Latest version
git:20261003.1cda7df, committed Oct 3, 2026
First version recorded
Aug 24, 2026
Size
69,621 bytes
Repository stars
17
License
MIT

DayZ aviation modding for planes, seaplanes and helicopters. Covers the source-verified CarScript-as-aviation patterns, custom flight physics (lift/drag/stall, atmosphere, NaN guards), controls and input bindings, PID stabilization, rotors/propellers, AnimationSources, aviation memory points, dials, buoyancy, retractable gear, sounds and damage zones. Use for helicopter, plane, aircraft, flight model, rotor, propeller, elevator, aileron, rudder, throttle, autopilot, seaplane/flying boat…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Aviation Modding

**DayZ has no built-in aviation class.** The proven pattern (validated in LM_Planes by Llama + Itspete-Here): hack `CarScript` as the aviation base, override its physics inside scripts, and use `class Buoyancy` for seaplane behavior. Don't try to make planes work from `EntityAI` or `Inventory_Base` — `CarScript` gives you wheels, seats, sound integration, and damage system for free.

This skill compiles patterns extracted from LM_Planes (Workshop ID `3730564764`) — the only real deployable aviation mod in Llama's catalog, with 8 aircraft + 1 amphibious car (Patty_Wagon) sharing one base class `LlamaPlaneScript`.

## Preflight invariants (check before first boot) (added 2026-07-10, LFHeli phase-1)

- **`EOnSimulate` does NOT fire on a CarScript child by default.** Vanilla `CarScript` registers only
  `POSTSIMULATE`/`POSTFRAME` (`P:\scripts\4_world\entities\vehicles\carscript.c:325-326`, verified
  2026-07-10). Any aviation flight loop living in `EOnSimulate` must add
  `SetEventMask(EntityEvent.SIMULATE)` in the class ctor — RFFS does exactly this (`RFFSHeli_Core.c:180-181`).
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-aviation@sha256:6ab2122b920af345

The line at the top of this page pins the label git:20261003.1cda7df, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gv4mx3dxfln66iem.svg)](https://markdownregistry.com/a/art_gv4mx3dxfln66iem)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 24, 2026 and Oct 3, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20261003.1cda7df latest2026-10-03 1cda7df 69,621 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 69,035 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 69,073 BA view · diff
git:20260830.1b0d2ef2026-08-30 1b0d2ef 67,422 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 61,720 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (69621 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gv4mx3dxfln66iem
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-aviation
GET https://markdownregistry.com/api/v1/blob/6ab2122b920af345bd7f2848c940684d411aa20b4571fe11ce85310cb319b8b9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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