dayz-doors SKILL.md skillA

dayz-doors from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-doors@git:20261002.edd26a0

Pins git:20261002.edd26a0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-doors/SKILL.md
Versions recorded
5
Latest version
git:20261002.edd26a0, committed Oct 2, 2026
First version recorded
Aug 24, 2026
Size
16,852 bytes
Repository stars
17
License
MIT

Use when working on a DayZ door, animated door, class Doors, doors on buildings, a door with button, a door with lever, hatch/lid animation, model.cfg door, CfgSkeletons door, code lock, combination lock, DoorManipulationParams, CanDoorBeOpened, or diagnosing 'door won't open/animate' on buildings and static props.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Doors

## Scope

Use this skill for the **class Doors** subsystem on DayZ buildings and static props: doors, hatches, lids, and the buttons or levers that drive them.

Do not use it as a general animation guide. For **AnimationSources**, **SetAnimationPhase**, character or creature animation graphs, vehicle-rider IK, weapons, RTM, ANM, or TXA work, use the **dayz-animation-pipeline** skill.

## Core contract

A door action crosses five name domains:

1. Visible and physical named selections in the P3D LODs.
2. Bones in **CfgSkeletons**.
3. Rotation classes in **CfgModels > class Animations**.
4. Each animation's **source**, normally the View Geometry interaction selection.
5. A **CfgVehicles > HouseNoDestruct child > class Doors** entry whose **component** matches that source.

The moving **selection** and interactive **source** may differ. This is the key to a door controlled by an adjacent button or lever.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-doors@sha256:1237c0d015bd0bd9

The line at the top of this page pins the label git:20261002.edd26a0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5kd7tcxlhti453cs.svg)](https://markdownregistry.com/a/art_5kd7tcxlhti453cs)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 24, 2026 and Oct 2, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20261002.edd26a0 latest2026-10-02 edd26a0 16,852 BA view · diff
git:20261001.74a473f2026-10-01 74a473f 16,623 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 14,878 BA view · diff
git:20260831.198efa32026-08-31 198efa3 6,981 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 6,159 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16852 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5kd7tcxlhti453cs
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-doors
GET https://markdownregistry.com/api/v1/blob/1237c0d015bd0bd9e19d2068259c74edbd42edf2e9d39ab5a0290a2b1a23ec20

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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