dayz-p3d-inspector SKILL.md skillB
dayz-p3d-inspector from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-inspector@git:20261002.e2eaf4ePins git:20261002.e2eaf4e in mdr.lock. Pin the fingerprint instead.
- Audit grade
- B, 16 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-p3d-inspector/SKILL.md- Versions recorded
- 8
- Latest version
- git:20261002.e2eaf4e, committed Oct 2, 2026
- First version recorded
- Aug 31, 2026
- Size
- 27,457 bytes
- Repository stars
- 17
- License
- MIT
Use when: inspect model, show me the p3d, view memory points, move points, recipe json, build p3d, round-trip p3d. Visual Recipe editor. Not structural/collision audits: dayz-p3d-audit; not textured PAA preview: dayz-3d-viewer.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ P3D Inspector — Interactive 3D Model Viewer, Editor & Builder Full round-trip pipeline for DayZ .p3d files: ``` .p3d --extract--> Recipe JSON --viewer--> Edit visually --build--> new .p3d ``` Extract model data, visualize everything in Three.js, drag memory points interactively, export the edited Recipe, and rebuild a fresh .p3d from it. ## Scope (and what this skill delegates) This skill **owns** three things: 1. The **Recipe JSON** as a single, complete data contract over a .p3d file (all LODs + memory points + axes + selections + properties + referenced paths + bounding box). 2. The **interactive editor** (Three.js, drag&drop memory points and axis endpoints, snap-to-grid, modal Recipe export). 3. The **Recipe -> .p3d builder** (the inverse of the extractor; closes the round-trip loop). Anything else is delegated to a sibling skill — do **not** duplicate it here: | Task | Use this skill instead | |-------------------------------------------|-----------------------------------------| | ODOL (binarized) .p3d -> MLOD (editable) | external ODOL->MLOD converter (pre-step) | …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-inspector@sha256:c79e7071f72b6cc8The line at the top of this page pins the label git:20261002.e2eaf4e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_5m7ot5ythq3ssncw)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 8 versions of this file, between Aug 31, 2026 and Oct 2, 2026, about one every 5 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261002.e2eaf4e latest | 2026-10-02 | e2eaf4e | 27,457 B | B | view · diff |
| git:20261001.e42d2f4 | 2026-10-01 | e42d2f4 | 26,741 B | B | view · diff |
| git:20261001.74a473f | 2026-10-01 | 74a473f | 26,865 B | B | view · diff |
| git:20260901.4dabc53 | 2026-09-01 | 4dabc53 | 26,246 B | B | view · diff |
| git:20260901.b567e65 | 2026-09-01 | b567e65 | 26,246 B | B | view · diff |
| git:20260831.9b8f1c5 | 2026-08-31 | 9b8f1c5 | 26,991 B | B | view · diff |
| git:20260831.6090ac2 | 2026-08-31 | 6090ac2 | 26,201 B | B | view · diff |
| git:20260831.ef714e6 | 2026-08-31 | ef714e6 | 26,633 B | B | view |
Audit of the latest version
- fail: No script tag (matched: <script)
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (27457 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_5m7ot5ythq3ssncw GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-p3d-inspector GET https://markdownregistry.com/api/v1/blob/c79e7071f72b6cc8f7b51f2a984e6b12e04f1a6062ea9e4fe7054420aade7979
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.