dayz-p3d-inspector SKILL.md skillB

dayz-p3d-inspector from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-inspector@git:20261002.e2eaf4e

Pins git:20261002.e2eaf4e in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-p3d-inspector/SKILL.md
Versions recorded
8
Latest version
git:20261002.e2eaf4e, committed Oct 2, 2026
First version recorded
Aug 31, 2026
Size
27,457 bytes
Repository stars
17
License
MIT

Use when: inspect model, show me the p3d, view memory points, move points, recipe json, build p3d, round-trip p3d. Visual Recipe editor. Not structural/collision audits: dayz-p3d-audit; not textured PAA preview: dayz-3d-viewer.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ P3D Inspector — Interactive 3D Model Viewer, Editor & Builder

Full round-trip pipeline for DayZ .p3d files:

```
.p3d  --extract-->  Recipe JSON  --viewer-->  Edit visually  --build-->  new .p3d
```

Extract model data, visualize everything in Three.js, drag memory points
interactively, export the edited Recipe, and rebuild a fresh .p3d from it.

## Scope (and what this skill delegates)

This skill **owns** three things:

1. The **Recipe JSON** as a single, complete data contract over a .p3d file
   (all LODs + memory points + axes + selections + properties + referenced paths
   + bounding box).
2. The **interactive editor** (Three.js, drag&drop memory points and axis
   endpoints, snap-to-grid, modal Recipe export).
3. The **Recipe -> .p3d builder** (the inverse of the extractor; closes the
   round-trip loop).

Anything else is delegated to a sibling skill — do **not** duplicate it here:

| Task                                      | Use this skill instead                  |
|-------------------------------------------|-----------------------------------------|
| ODOL (binarized) .p3d -> MLOD (editable)  | external ODOL->MLOD converter (pre-step) |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-inspector@sha256:c79e7071f72b6cc8

The line at the top of this page pins the label git:20261002.e2eaf4e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_5m7ot5ythq3ssncw.svg)](https://markdownregistry.com/a/art_5m7ot5ythq3ssncw)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Aug 31, 2026 and Oct 2, 2026, about one every 5 days.

versioncommittedcommitsizeaudit
git:20261002.e2eaf4e latest2026-10-02 e2eaf4e 27,457 BB view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 26,741 BB view · diff
git:20261001.74a473f2026-10-01 74a473f 26,865 BB view · diff
git:20260901.4dabc532026-09-01 4dabc53 26,246 BB view · diff
git:20260901.b567e652026-09-01 b567e65 26,246 BB view · diff
git:20260831.9b8f1c52026-08-31 9b8f1c5 26,991 BB view · diff
git:20260831.6090ac22026-08-31 6090ac2 26,201 BB view · diff
git:20260831.ef714e62026-08-31 ef714e6 26,633 BB view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No script tag (matched: <script)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (27457 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_5m7ot5ythq3ssncw
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-p3d-inspector
GET https://markdownregistry.com/api/v1/blob/c79e7071f72b6cc8f7b51f2a984e6b12e04f1a6062ea9e4fe7054420aade7979

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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