game-ui SKILL.md skillA

game-ui from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add poorvith-mp/skills-gamedev/game-ui@git:20260912.4cb57a5

Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
poorvith-mp/skills-gamedev
Path
skills/game-ui/SKILL.md
Versions recorded
4
Latest version
git:20260912.4cb57a5, committed Sep 12, 2026
First version recorded
Sep 6, 2026
Size
6,136 bytes
Repository stars
5
License
MIT

Design HUDs, menus and diegetic interfaces with controller navigation and readability at TV distance. Use when designing HUDs, inventory menus, or controller-first interfaces.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# game-ui

## Core Philosophy
User Interface (UI) design for video games is fundamentally different from web or SaaS design. Game UI exists in service of immersion, situational awareness, and gameplay flow. A cluttered, opaque web-style dashboard pasted over a 3D game world shatters immersion. Game UI requires strict classification across diegetic and non-diegetic layers, controller-first spatial navigation (the 10-foot television rule), rapid glanceability during high-stress combat, and responsive resolution scaling.

---

## 4-Step Game UI & HUD Architecture

### Step 1: The 4 Interface Immersion Layers
1. **UI Layer Classification**:
   - *Diegetic UI*: Exists inside the physical 3D game world and is experienced by the character (e.g. Dead Space holographic health spine, Pip-Boy wrist computer, physical map held in character hands).
   - *Non-Diegetic UI*: Traditional 2D screen overlay completely invisible to the character (e.g. Health bar at top-left, floating minimap, pause menu).
   - *Spatial UI*: UI elements positioned in the 3D world but invisible to the character (e.g. floating waypoint markers over mission objectives, player name tags).
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add poorvith-mp/skills-gamedev/game-ui@sha256:514f2678d1e424c1

The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_7avatpl3emd5ydrp.svg)](https://markdownregistry.com/a/art_7avatpl3emd5ydrp)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260912.4cb57a5 latest2026-09-12 4cb57a5 6,136 BA view · diff
git:20260906.817015e2026-09-06 817015e 6,110 BA view · diff
git:20260906.13642d52026-09-06 13642d5 2,606 BA view · diff
git:20260906.88902ac2026-09-06 88902ac 2,517 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6136 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_7avatpl3emd5ydrp
GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-ui
GET https://markdownregistry.com/api/v1/blob/514f2678d1e424c1217e5b5dc299b3d026d7293b639c42f4e072df76f2e055a1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in poorvith-mp/skills-gamedev

Other files named game-ui

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