dayz-pbo-reverse-engineering SKILL.md skillA
dayz-pbo-reverse-engineering from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-pbo-reverse-engineering@git:20261001.e42d2f4Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-pbo-reverse-engineering/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261001.e42d2f4, committed Oct 1, 2026
- First version recorded
- Aug 31, 2026
- Size
- 22,561 bytes
- Repository stars
- 17
- License
- MIT
Use when: reverse engineer PBO, extract patterns from mod, workshop study, third-party DayZ mod, mod archaeology, pattern extraction. Opposite of packing: dayz-pbo-build. Obfuscated JAPM first: japm-pbo-recovery.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ PBO Reverse-Engineering Workflow for systematically extracting patterns from another author's DayZ mod(s). Distilled from the LM_Planes extraction project (workshop 3730564764, Llama+Itspete-Here) where 130 patterns were extracted across 2 passes / ~30 loop iterations. **Sister skill**: [[dayz-pbo-build]] handles the opposite direction (packaging your own PBO for release). ## When to use this skill - User wants to extract patterns from another author's mod (workshop PBOs) - User wants to fork/extend another mod and needs to understand it first - User wants to audit a third-party mod for security/compatibility/quality - User wants to catalog 3D assets available from a workshop entry - User wants to learn modding techniques from a prolific modder's catalog - Obfuscated PBO (GUID/COM1/BOM filenames, encrypted strings) → japm-pbo-recovery (+kgb-deobfuscator for KGB_DF marker) FIRST, then return here for the sweep. Both are optional external skills and are **not** included in this pack; without them an obfuscated PBO cannot be swept — report that and stop, rather than sweeping obfuscated output. **NOT for**: - Building your own PBO (use [[dayz-pbo-build]]) …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-pbo-reverse-engineering@sha256:93088f841ef08c10The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7hgu2l5mvd2cd5pp)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Aug 31, 2026 and Oct 1, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261001.e42d2f4 latest | 2026-10-01 | e42d2f4 | 22,561 B | A | view · diff |
| git:20261001.74a473f | 2026-10-01 | 74a473f | 22,560 B | A | view · diff |
| git:20261001.26cc402 | 2026-10-01 | 26cc402 | 21,787 B | A | view · diff |
| git:20260901.b567e65 | 2026-09-01 | b567e65 | 21,526 B | A | view · diff |
| git:20260831.1ffa8c5 | 2026-08-31 | 1ffa8c5 | 22,274 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (22561 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7hgu2l5mvd2cd5pp GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-pbo-reverse-engineering GET https://markdownregistry.com/api/v1/blob/93088f841ef08c10a548bbe0c73a92f00f507cd5889afc7526027cd80a47f797
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.