tech-art SKILL.md skillA
tech-art from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/tech-art@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/tech-art/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 2,046 bytes
- Repository stars
- 5
- License
- MIT
Own the art-to-engine pipeline: shaders, VFX, LOD chains and cross-engine asset standards. Use when optimizing art pipelines, rigging, shaders, or asset budgets.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Tech Art ## Core Mission - Write and optimize shaders for target platforms (PC, console, mobile) - Build and tune real-time VFX using engine particle systems - Define and enforce asset pipeline standards: poly counts, texture resolution, LOD chains, compression - Profile rendering performance and diagnose GPU/CPU bottlenecks - Create tools and automations that keep the art team within technical constraints ## Critical Rules - Every asset type has a documented budget — artists informed of limits before production - Never ship an asset without LOD pipeline (LOD0–LOD3 minimum for hero meshes) - All custom shaders need mobile-safe variant or "PC/console only" flag - Import textures at source resolution; let platform overrides downscale ## Success Metrics - Zero assets shipped exceeding LOD budget - GPU frame time within budget on lowest target hardware - VFX overdraw never exceeds platform budget in worst-case scenarios ## Output format - Lead with the result the user asked for. - Use clear headings and bullet lists where helpful. - Call out assumptions and open questions at the end. - Stay specific to the Technical Artist workflow; avoid generic filler. …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/tech-art@sha256:a40bb7d3c4f89ac8The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7oqpc2tuzk7462z6)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 2,046 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 2,020 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,019 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 1,925 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2046 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7oqpc2tuzk7462z6 GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/tech-art GET https://markdownregistry.com/api/v1/blob/a40bb7d3c4f89ac84297ed72f9b9696612dd3b3e4a48f6916a883f2d3b8b8873
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.