mixamo-retarget SKILL.md skillA

mixamo-retarget from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/mixamo-retarget@git:20260824.4da9bc3

Pins git:20260824.4da9bc3 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/mixamo-retarget/SKILL.md
Versions recorded
1
Latest version
git:20260824.4da9bc3, committed Aug 24, 2026
Size
5,368 bytes
Repository stars
17
License
MIT

(EXPERIMENTAL — extracted and syntax-checked, fixture validation pending) Retarget Mixamo (or any FBX/DAE) animations onto a custom Blender rig — including the DayZ skeleton — with fuzzy bone matching, preset mappings (mixamo_to_rigify), persistent per-pair bone maps, NLA stacking and playback. Use whenever the user wants to apply Mixamo mocap to a character, retarget an animation between skeletons, auto-map bones between two armatures, import an animation FBX onto an existing rig, or source…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Mixamo Retarget (via Blender MCP)

Retargets skeletal animations between armatures inside Blender, driven entirely through the already-connected Blender MCP. The engine is the retargeting module extracted from Dev-GOM's `blender-toolkit` (Apache-2.0; attribution below) — the valuable 700 lines, without the plugin's WebSocket server, CLI build, hooks, or second Blender addon.

**Status: EXPERIMENTAL — extracted and syntax-checked, not yet fixture-validated.** Before first production use, run the fixture at the bottom and record the result.

## What it does

- `auto_map_bones(source, target)` — fuzzy bone matching with a Mixamo alias table (works on `mixamorig:`-prefixed and bare names).
- `get_preset_bone_mapping("mixamo_to_rigify")` — known-good preset.
- `store_bone_mapping` / `load_bone_mapping` — persist a reviewed map per armature pair (scene-level), so the fuzzy pass runs once and the corrected map is reused.
- `retarget_animation(source, target, bone_map, action_name)` — bakes the retargeted action onto the target rig.
- `import_fbx` / `import_dae`, `list_armatures`, `get_bones`, `list_animations`, `play_animation`, `add_to_nla`.

## How to run it (through the Blender MCP)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/mixamo-retarget@sha256:d650caeaab5c9c28

The line at the top of this page pins the label git:20260824.4da9bc3, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_a2hdpoyyi3winbeg.svg)](https://markdownregistry.com/a/art_a2hdpoyyi3winbeg)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Aug 24, 2026.

versioncommittedcommitsizeaudit
git:20260824.4da9bc3 latest2026-08-24 4da9bc3 5,368 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5368 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_a2hdpoyyi3winbeg
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/mixamo-retarget
GET https://markdownregistry.com/api/v1/blob/d650caeaab5c9c28e7ed8d01375fc31f3bc2134d16428d0608a7e32bee40175a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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