dayz-preflight SKILL.md skillA

dayz-preflight from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-preflight@git:20260924.fa4f23e

Pins git:20260924.fa4f23e in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-preflight/SKILL.md
Versions recorded
4
Latest version
git:20260924.fa4f23e, committed Sep 24, 2026
First version recorded
Aug 24, 2026
Size
7,567 bytes
Repository stars
17
License
MIT

Use when: P:\\ not mounted, DayZ Tools missing, workshop folder, vanilla data unpacked, before building/packing, AddonBuilder path, DayZDiag locatable. Read-only env check. Not launch/test: dayz-test-ingame. Also: cacheP3D, unpacked -mod folder, Workbench 1.30.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# /dayz-preflight

Verify the DayZ modding environment before doing any DayZ work. Halts with a clear error if `P:\` is not mounted (per `_shared/dayz-conventions.md`); warns on optional checks so the user can decide whether to proceed.

**Read-only.** Preflight inspects state and reports. It never mounts drives, creates junctions, or otherwise mutates the filesystem — fixes belong to dedicated setup skills.

**Non-redundancy note:** If the flow goes through dayz-test-ingame, its `dayz-test.ps1` preflight already checks AND auto-fixes these (junction creation etc.) — this skill is the read-only/warn variant.

Follow `_shared/dayz-conventions.md`.

## What it checks

| # | Check | Severity |
|---|---|---|
| 1 | `P:\` drive is mounted | **hard fail** — exit 1 |
| 2 | DayZ Tools installed (AddonBuilder.exe locatable) | warn |
| 3 | Vanilla DayZ data unpacked under `P:\` | warn |
| 4 | `P:\Mods\` is a directory junction to `<DayZ install>\!Workshop\` (not a regular folder, not missing, not dangling) | warn — build-pbo hard-fails on the same condition |
| 5 | `DayZDiag_x64.exe` locatable (required for `-filePatching` iteration; retail exes block past loading) | warn |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-preflight@sha256:9b106e20c16abffe

The line at the top of this page pins the label git:20260924.fa4f23e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_a7sxv7yq5fys3vhg.svg)](https://markdownregistry.com/a/art_a7sxv7yq5fys3vhg)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Aug 24, 2026 and Sep 24, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20260924.fa4f23e latest2026-09-24 fa4f23e 7,567 BA view · diff
git:20260903.94a6da32026-09-03 94a6da3 6,225 BA view · diff
git:20260901.b567e652026-09-01 b567e65 4,876 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 4,897 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (7567 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_a7sxv7yq5fys3vhg
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-preflight
GET https://markdownregistry.com/api/v1/blob/9b106e20c16abffeb9670b7ea7553ad702cea290222e6e2956610125dcae869a

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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