godot-resources-data SKILL.md skillA

godot-resources-data from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindsmaster/godot-claude-code-skills/godot-resources-data@git:20261024.3e9f578

Pins git:20261024.3e9f578 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindsmaster/godot-claude-code-skills
Path
skills/godot-resources-data/SKILL.md
Versions recorded
5
Latest version
git:20261024.3e9f578, committed Oct 24, 2026
First version recorded
Oct 21, 2026
Size
15,606 bytes
Repository stars
3
License
MIT

定义游戏数据表 配置 存档 资源加载时用。自定义 Resource class_name @export .tres 与 C# [GlobalClass]、JSON 与 Resource 怎么选、导入时把 JSON CSV 转成 Resource、资源共享与 duplicate local_to_scene、load preload 与线程加载进度条、user:// 存档、导出后读不到 res:// 目录。game data, custom resource, save game.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot 资源与数据

解决游戏数据怎么定义、怎么编辑、怎么加载、怎么存档。不管场景怎么拆(见 godot-scene-architecture),不管写编辑器插件和导入插件(见 godot-editor-tooling)。

默认做法:只在游戏里用的数据做成自定义 `Resource`,用 `.tres` 在 Inspector 里编辑。JSON 留给外部工具、mod 和网络。存档用 JSON 到 `user://`。

## 先查内置

| 需求 | 用这个 | 别自己写 |
|---|---|---|
| 武器 敌人 物品 技能数据表 | 自定义 `Resource` + `@export`,`.tres` | JSON 加手写解析,字符串键取字段 |
| 伤害成长 缓动 衰减曲线 | `Curve`,`sample(t)`;给 shader 用 `CurveTexture` | 自写关键帧曲线类 |
| 颜色渐变 | `Gradient`,`sample(t)`;给 shader 用 `GradientTexture1D` | 颜色数组加手写插值 |
| 路径 轨道 | `Curve2D` `Curve3D` | 点数组加手算切线 |
| 关键帧动画 | `Animation` + `AnimationPlayer` | 自写属性曲线播放器 |
| 缓存纹理 音频 场景 | `load()` 自带缓存 | `static var` 字典缓存 `Texture2D` |
| 大场景不卡顿加载 | `load_threaded_request` + 每帧 `load_threaded_get_status` | 请求后立刻循环 `load_threaded_get` |
| 枚举某类资源 | 显式清单(`Array[Resource]` 的数据库资源),或 `ResourceLoader.list_directory`(4.4+) | 运行时 `DirAccess` 扫 `res://` |
| 兼容外部工具的数据 | 导入期转成 `.tres` 或 `.res` | 运行时全量解析 JSON 再手建对象 |
| MB 级几何或查找表 | 导入期烘焙成 `.res` | 运行时解析 JSON 建 `ArrayMesh` |
| 存档 | JSON 到 `user://` | `ResourceSaver` 存自定义 `Resource`,再 `load` 回来 |
| 稳定的资源引用 | `@export` 拖拽,或 `uid://` | 手写 `res://` 字符串当主键 |

## 自定义 Resource 当数据

```gdscript
class_name ItemData
extends Resource
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindsmaster/godot-claude-code-skills/godot-resources-data@sha256:23529e8bc832a695

The line at the top of this page pins the label git:20261024.3e9f578, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ap3hj4c47gqldb7i.svg)](https://markdownregistry.com/a/art_ap3hj4c47gqldb7i)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 21, 2026 and Oct 24, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261024.3e9f578 latest2026-10-24 3e9f578 15,606 BA view · diff
git:20261024.5ffa8742026-10-24 5ffa874 15,124 BA view · diff
git:20261021.945195c2026-10-21 945195c 15,613 BA view · diff
git:20261021.5b513bd2026-10-21 5b513bd 15,229 BA view · diff
git:20261021.11730682026-10-21 1173068 14,553 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15606 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_ap3hj4c47gqldb7i
GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-resources-data
GET https://markdownregistry.com/api/v1/blob/23529e8bc832a695e8a6327c1d8d8810076164d987e580f8e01409fb4cf9337f

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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