blender-game-optimization SKILL.md skillA
blender-game-optimization from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add el4cteo/blender-skills/blender-game-optimization@v1.2.0Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- el4cteo/blender-skills
- Path
skills/blender-game-optimization/SKILL.md- Versions recorded
- 3
- Latest version
- v1.2.0, committed Oct 30, 2026
- First version recorded
- Oct 14, 2026
- Size
- 5,978 bytes
- Repository stars
- 775
- License
- MIT
Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing, vertex-split costs, collision proxies, texture memory. Use when an asset is too heavy, before export, or when targeting a platform budget.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Optimization The execution model is in `blender-core`. Always re-run `blender-asset-qa` after optimizing. ## Procedure 1. **Measure**: `scripts/mesh_stats.py -- --objects ... --budget mobile|roblox|web|vr|console|pc`. It returns tris, estimated draw calls, materials, texture VRAM, bones, and the over-budget items. 2. **Clean**: `make_lods.py --cleanup` (merge by distance 0.1 mm, dissolve degenerate, delete loose). Remove hidden faces: back-to-back faces and faces under other parts (`qa_check` → `back_to_back`, plus manual xray). 3. **Reduce in this order** (cheapest visual loss first): hidden/interior geometry → unnecessary edge loops on flat areas (Limited Dissolve 1–5°) → over-segmented cylinders → Decimate → bake detail to normals (`blender-texture-baking`). 4. **Materials**: merge to 1–2 per asset (atlas / trim sheet / shared tiling material). Each material slot per mesh is roughly one draw call. 5. **LODs**: `scripts/make_lods.py -- --objects SM_X --rename` creates `_LOD1.._LOD3` at 50/25/12.5%. Check every LOD silhouette with `look`/`review_shots`. 6. **Re-measure**, then QA, then export (`blender-export-pipelines`). ## Budgets (guidance per asset, 2026) …
Read the whole file at its exact version.
How to install
mdr add el4cteo/blender-skills/blender-game-optimization@sha256:15c900a72556e1a6The line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_bhumd465f6m2a5zp)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Oct 14, 2026 and Oct 30, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.2.0 latest | 2026-10-30 | fb92cfb | 5,978 B | A | view · diff |
| v1.1.0 | 2026-10-16 | 71d031d | 5,978 B | A | view · diff |
| v0.1.0 | 2026-10-14 | 4c2e2b3 | 5,978 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5978 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_bhumd465f6m2a5zp GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-game-optimization GET https://markdownregistry.com/api/v1/blob/15c900a72556e1a638c95ff78e03021601affa315d710bbdb55429247ffd9b96
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.