blender-environment-kits SKILL.md skillA

blender-environment-kits from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add el4cteo/blender-skills/blender-environment-kits@v1.2.0

Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
el4cteo/blender-skills
Path
skills/blender-environment-kits/SKILL.md
Versions recorded
1
Latest version
v1.2.0, committed Oct 30, 2026
Size
5,184 bytes
Repository stars
775
License
MIT

Game environments in Blender 5.2 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materials, 16-bit heightmaps + splat maps for UE/Unity), biome scatter by slope/height/mask with Poisson spacing, modular kit metrics and validation (grid, pivots, seams, texel density). Use for levels, landscapes, forests, modular buildings, dungeons.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Environment kits

The execution model is in `blender-core`. Custom GN tools are in `blender-geometry-nodes`, materials in `blender-texturing` (trims, vertex blends), and mood/weather in `blender-time-of-day`/`blender-weather-fx`.

## One call each
```
scripts/terrain.py -- --size 400 --res 513 --height 60 --type ridged --erosion 30 --flatten 0 0 40 --material
scripts/terrain.py -- --heightmap //hm.png --size 1000 --res 1009 --height 120 --export-splat //T_Splat.png
scripts/scatter.py -- --target Terrain --collection Trees --density 0.02 --min-distance 5 --max-slope 25 --height-max 45
scripts/scatter.py -- --target Terrain --collection Rocks --density 0.05 --max-slope 70 --align 0.8 --name ENV_Rocks
scripts/kit_check.py -- --objects SM_Wall_4m SM_Floor_4m SM_Door_4m --grid 0.5 --fix
```

## Terrain (terrain.py)
- Grid of `--res`² verts over `--size` m. Use **2^n + 1** for Unity (513/1025/2049, `.raw` 16-bit LE) and UE Landscape's recommended sizes (505/1009/2017/4033, 16-bit PNG). Above 1025, tile it.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add el4cteo/blender-skills/blender-environment-kits@sha256:d46f6936919f3055

The line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_s27amceeguoqebav.svg)](https://markdownregistry.com/a/art_s27amceeguoqebav)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 30, 2026.

versioncommittedcommitsizeaudit
v1.2.0 latest2026-10-30 fb92cfb 5,184 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5184 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_s27amceeguoqebav
GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-environment-kits
GET https://markdownregistry.com/api/v1/blob/d46f6936919f3055f87866f6ecf3e13b3157ae07ea7ff5dbc7148844d3a120b2

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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