blender-facial-shapekeys SKILL.md skillA
blender-facial-shapekeys from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add el4cteo/blender-skills/blender-facial-shapekeys@v1.2.0Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- el4cteo/blender-skills
- Path
skills/blender-facial-shapekeys/SKILL.md- Versions recorded
- 3
- Latest version
- v1.2.0, committed Oct 30, 2026
- First version recorded
- Oct 14, 2026
- Size
- 4,875 bytes
- Repository stars
- 775
- License
- MIT
Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and combination shapes, drivers and control rigs, bone+blendshape hybrids, export to engines (Unity, Unreal, Roblox dynamic heads, VRM/web). Use for faces, expressions, lip-sync, or any shape-key work.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Facial Rig & Shape Keys The execution model is in `blender-core`. The body rig is in `blender-character-rigging`. ## Choose the approach | Approach | Use | Notes | |---|---|---| | **Blendshapes (ARKit 52)** | games, VTubers, mocap (iPhone/Live Link Face), web/VRM | the industry interchange set; each shape is sculpted | | **Bones** (jaw, eyes, lids, brows, lips) | stylized, low memory, mobile | jaw + eyes as bones are almost always right | | **Hybrid** | most production game heads | jaw/eye/tongue bones + blendshapes for everything soft | | **Rigify face** (`human` metarig) | film-style keyframe animation inside Blender | 100+ face bones, heavy for engines | ## Procedure (blendshapes) 1. The head mesh needs clean loops around the eyes and mouth (`blender-retopology-uv`), with eyes, teeth and tongue as separate objects parented or weighted to bones. 2. `scripts/shapekeys.py -- --mesh Head --create arkit` (or `--create visemes` for the 15 Oculus visemes) creates empty, correctly named keys. …
Read the whole file at its exact version.
How to install
mdr add el4cteo/blender-skills/blender-facial-shapekeys@sha256:132b7eed328451f9The line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_utqm4coxnvfjiywd)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Oct 14, 2026 and Oct 30, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.2.0 latest | 2026-10-30 | fb92cfb | 4,875 B | A | view · diff |
| v1.1.0 | 2026-10-16 | 71d031d | 4,875 B | A | view · diff |
| v0.1.0 | 2026-10-14 | 4c2e2b3 | 4,875 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4875 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_utqm4coxnvfjiywd GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-facial-shapekeys GET https://markdownregistry.com/api/v1/blob/132b7eed328451f9577cfbf06d4a68a6a569a9b8c8621af3311151ca920a5543
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.