blender-clothing SKILL.md skillA

blender-clothing from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add el4cteo/blender-skills/blender-clothing@v1.2.0

Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
el4cteo/blender-skills
Path
skills/blender-clothing/SKILL.md
Versions recorded
1
Latest version
v1.2.0, committed Oct 30, 2026
Size
5,182 bytes
Repository stars
775
License
MIT

Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on garments, layered clothing, pose-aware poke-through checks, sim-to-game-mesh cleanup. Use for shirts, pants, armor, outfits, layered or swappable clothing.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Clothing

The execution model is in `blender-core`. The rig and weights are in `blender-character-rigging`, classic cloth settings in `blender-simulation`, and Roblox layered clothing cages in `blender-export-pipelines` (references/roblox.md).

## One call each
```
scripts/garment.py -- --body Body --group Torso --name Shirt --hide-body
scripts/garment.py -- --body Body --zmin 0.45 --zmax 1.05 --name Pants --offset 0.01 --drape 40 --morphs
scripts/garment.py -- --body Body --group Torso --name Armor --offset 0.02 --thickness 0.008
scripts/garment.py -- --check Shirt --body Body          # pose the rig first: checks the current pose
```

## How pros build game clothing
1. **Shape**: start from the body (extract + offset) for fitted clothes, or from flat patterns sewn by cloth sim (Marvelous Designer or Blender cloth with sewing springs) for loose ones. Simulate on the body in its **rest pose** (A/T).
2. **Game mesh**: retopo the high/sim result to clean, even quads with loops at the joints (elbows, knees, shoulders get 3 loops), then UV it. Bake folds into normal maps (`blender-texture-baking`) so the low mesh stays light.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add el4cteo/blender-skills/blender-clothing@sha256:11f5861183c96a43

The line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_rdlop6t6ckfwsjg4.svg)](https://markdownregistry.com/a/art_rdlop6t6ckfwsjg4)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 30, 2026.

versioncommittedcommitsizeaudit
v1.2.0 latest2026-10-30 fb92cfb 5,182 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5182 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_rdlop6t6ckfwsjg4
GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-clothing
GET https://markdownregistry.com/api/v1/blob/11f5861183c96a43341238fc069ef321eca2f6bc8e70227c03333f5a5b436dc5

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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