dayz-pbo-build SKILL.md skillA

dayz-pbo-build from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-pbo-build@git:20261017.fc9299c

Pins git:20261017.fc9299c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-pbo-build/SKILL.md
Versions recorded
8
Latest version
git:20261017.fc9299c, committed Oct 17, 2026
First version recorded
Sep 7, 2026
Size
67,457 bytes
Repository stars
17
License
MIT

Pre-build validation and packaging pipeline for DayZ mod addons. Validates config.cpp syntax and class inheritance, checks all texture/material paths exist, verifies .p3d LOD structure, validates model.cfg skeleton and animation references, checks stringtable.csv completeness, and generates correct $PBOPREFIX$ and folder structure for AddonBuilder. Use when user mentions: PBO, build, pack, addon, AddonBuilder, validate mod, pre-build check, deploy mod, release mod, config.cpp errors, missing…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ PBO Build Validator

Complete pre-build validation pipeline for DayZ mod addons. Catches configuration errors, missing assets, and structural problems BEFORE packing into PBOs—avoiding in-game crashes and deployment failures.
(until 1.29: the folder structure, stringtable.csv, include-list, and "Duplicate class names" check below remain the 1.29 contract.) (since 1.30 Exp: binarizer also **stops** if a member is defined multiple times in one class; unpacked `-mod` is a diag iteration path, not a shipping substitute. Details: [dayz-1-30-pbo-build.md](references/dayz-1-30-pbo-build.md) and ## DayZ 1.30 Exp.)

## Overview

This skill runs seven validation checks in sequence on a DayZ addon folder structure:

1. **Folder Structure** – Required files ($PBOPREFIX$, config.cpp), naming conventions, stale files
2. **config.cpp Syntax** – Brace balance, semicolons, class hierarchy, hiddenSelections matching
3. **model.cfg Validation** – Skeleton bones, named selections, animation references
4. **Texture/Material Paths** – Every .paa and .rvmat exists and is accessible
5. **.p3d LOD Structure** – LOD types, geometry mass, vertex budgets, named selections consistency
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-pbo-build@sha256:3e445bac27b42abb

The line at the top of this page pins the label git:20261017.fc9299c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_bqzygdoe3rdumlis.svg)](https://markdownregistry.com/a/art_bqzygdoe3rdumlis)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Sep 7, 2026 and Oct 17, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261017.fc9299c latest2026-10-17 fc9299c 67,457 BA view · diff
git:20261003.7f762262026-10-03 7f76226 66,597 BA view · diff
git:20261003.5fe4c222026-10-03 5fe4c22 66,290 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 60,125 BA view · diff
git:20261001.14d6cbf2026-10-01 14d6cbf 60,495 BA view · diff
git:20261001.71015792026-10-01 7101579 60,278 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 59,739 BA view · diff
git:20260907.0cfbe3e2026-09-07 0cfbe3e 54,433 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (67457 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_bqzygdoe3rdumlis
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-pbo-build
GET https://markdownregistry.com/api/v1/blob/3e445bac27b42abbd617a68bb2c268c94346d20d2af585e586db18328bb95e2b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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