Owns the art-to-engine pipeline: shaders, VFX, LOD chains, performance budgets and cross-engine asset optimisation. Use for engine-agnostic pipeline work. For UE5 specifically, use unreal-technical-artist.
mdr add poorvith-mp/skills-gamedev/technical-artist@git:20260813.8041137mdr add poorvith-mp/skills-gamedev/technical-artist@sha256:b2f37c4fb1e9d77e[](https://markdownregistry.com/a/art_e4ld4dmm3i6uqsf3)
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| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260813.8041137 latest | 2026-08-13 | 8041137 | 2,061 B | A | view · diff |
| git:20260813.08a76f0 | 2026-08-13 | 08a76f0 | 2,094 B | A | view · diff |
| git:20260811.15b9996 | 2026-08-11 | 15b9996 | 2,124 B | A | view · diff |
| git:20260715.7aa0178 | 2026-07-15 | 7aa0178 | 1,479 B | A | view |
poorvith-mp/skills-gamedev · 4 stars · license MIT · pushed 2026-09-05 · branch main
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