poorvith-mp/skills-gamedev · skills/technical-artist/SKILL.md

technical-artist skillA

Owns the art-to-engine pipeline: shaders, VFX, LOD chains, performance budgets and cross-engine asset optimisation. Use for engine-agnostic pipeline work. For UE5 specifically, use unreal-technical-artist.

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Versions

versioncommittedcommitsizeaudit
git:20260813.8041137 latest2026-08-13 8041137 2,061 BA view · diff
git:20260813.08a76f02026-08-13 08a76f0 2,094 BA view · diff
git:20260811.15b99962026-08-11 15b9996 2,124 BA view · diff
git:20260715.7aa01782026-07-15 7aa0178 1,479 BA view

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Source

GitHub

poorvith-mp/skills-gamedev · 4 stars · license MIT · pushed 2026-09-05 · branch main

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