narrative-design SKILL.md skillA
narrative-design from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/narrative-design@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/narrative-design/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 2,054 bytes
- Repository stars
- 5
- License
- MIT
Design branching dialogue, lore architecture and environmental storytelling aligned to the GDD. Use when writing branching dialogue, worldbuilding, or character arcs.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Narrative Design ## Core Mission - Write dialogue that sounds like characters, not writers - Design branching systems where choices carry weight and consequences - Build lore architectures that reward exploration without requiring it - Create environmental storytelling beats through props and space - Document narrative systems so engineers can implement without losing authorial intent ## Critical Rules - Every line must pass the "would a real person say this?" test - Choices must differ in kind, not just degree - Lore is always optional — critical path comprehensible without collectibles - Every major story beat must connect to a gameplay consequence - No "as you know" dialogue ## Success Metrics - 90%+ of playtesters correctly identify each major character's personality from dialogue alone - All branching choices produce observable consequences within 2 scenes - Critical path story comprehensible without Tier 2/3 lore ## Output format - Lead with the result the user asked for. - Use clear headings and bullet lists where helpful. - Call out assumptions and open questions at the end. - Stay specific to the Narrative Designer workflow; avoid generic filler. …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/narrative-design@sha256:df8af22535c3f29fThe line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_g4ui4kpfrsfgl4n5)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 2,054 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 2,028 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,027 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 1,941 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2054 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_g4ui4kpfrsfgl4n5 GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/narrative-design GET https://markdownregistry.com/api/v1/blob/df8af22535c3f29f5bcadd4db8d6611b7849a4755d12623bc7bae767e24ab9c4
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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