dayz-physics-engine SKILL.md skillA

dayz-physics-engine from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-physics-engine@git:20261019.454a4a9

Pins git:20261019.454a4a9 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-physics-engine/SKILL.md
Versions recorded
12
Latest version
git:20261019.454a4a9, committed Oct 19, 2026
First version recorded
Sep 24, 2026
Size
39,789 bytes
Repository stars
17
License
MIT

Use when: física DayZ, dBody, collision layers, player walks through my object, action/cursor does not appear, EOnContact, TransportHit, thrown/rolling objects, ragdoll, .ragdoll, fall damage, PhysicsSetSimpleDeath, offload physics / reduce server load. Not vehicle authoring: dayz-vehicles; not flight: dayz-aviation.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Engine Physics (Enforce Script)

Engine-truth reference for rigid-body work in DayZ mods. Every API claim below was verified against
the decompiled vanilla v1.24 scripts; citations are `path:line` relative to the script root (treat
line numbers as ±3 — minor drift between builds). When something common-sounding is missing here,
check section "What does NOT exist" before assuming it exists.

## How to use this skill

The body covers the 90% working set. Three bundled references hold the full deep-dives — load them
only when the task needs that depth:

| Reference | Read it when |
|---|---|
| `references/fisica-engine-deep-dive.md` | full dBody/dGeom/dJoint signatures, raycast family tables, surfaces, drop-physics lifecycle details |
| `references/transport-netsync-vehiculos.md` | anything about why/how vehicles replicate, CarScript damage-by-momentum, Pawn/TransportOwnerState, push-action pattern |
| `references/dano-transporthit.md` | damage pipeline (MDF), EEHitBy chain, the complete TransportHit flow line-by-line, hitzones, armor reality |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-physics-engine@sha256:fe5b1d9adbfc171d

The line at the top of this page pins the label git:20261019.454a4a9, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_h3klfrv4stm6jj7x.svg)](https://markdownregistry.com/a/art_h3klfrv4stm6jj7x)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 12 versions of this file, between Sep 24, 2026 and Oct 19, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20261019.454a4a9 latest2026-10-19 454a4a9 39,789 BA view · diff
git:20261019.f3feb7c2026-10-19 f3feb7c 39,663 BA view · diff
git:20261017.fc9299c2026-10-17 fc9299c 38,367 BA view · diff
git:20261006.0db8e572026-10-06 0db8e57 37,695 BA view · diff
git:20261003.42f7c882026-10-03 42f7c88 35,613 BA view · diff
git:20261003.75f6dac2026-10-03 75f6dac 32,902 BA view · diff
git:20261003.200e3ce2026-10-03 200e3ce 31,118 BA view · diff
git:20261001.a2a8f582026-10-01 a2a8f58 30,602 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 28,672 BA view · diff
git:20261001.de5a0222026-10-01 de5a022 28,801 BA view · diff
git:20260926.8d3df9c2026-09-26 8d3df9c 28,240 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 26,417 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (39789 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h3klfrv4stm6jj7x
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-physics-engine
GET https://markdownregistry.com/api/v1/blob/fe5b1d9adbfc171d8e59b2569d28326f10c3525757bb126a90e09b591307efa3

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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