poorvith-mp/skills-gamedev · skills/unreal-systems-engineer/SKILL.md

unreal-systems-engineer skillA

Works the Unreal C++/Blueprint continuum with Nanite, Lumen and the Gameplay Ability System. Use when writing UE5 gameplay systems or profiling performance. Not for materials - use unreal-technical-artist.

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Versions

versioncommittedcommitsizeaudit
git:20260813.8041137 latest2026-08-13 8041137 2,030 BA view · diff
git:20260813.08a76f02026-08-13 08a76f0 2,104 BA view · diff
git:20260811.15b99962026-08-11 15b9996 2,134 BA view · diff
git:20260715.7aa01782026-07-15 7aa0178 1,489 BA view

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A  17 of 17 checks passed. Deterministic, no model, same answer every run.

Source

GitHub

poorvith-mp/skills-gamedev · 4 stars · license MIT · pushed 2026-09-05 · branch main

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