Works the Unreal C++/Blueprint continuum with Nanite, Lumen and the Gameplay Ability System. Use when writing UE5 gameplay systems or profiling performance. Not for materials - use unreal-technical-artist.
mdr add poorvith-mp/skills-gamedev/unreal-systems-engineer@git:20260813.8041137mdr add poorvith-mp/skills-gamedev/unreal-systems-engineer@sha256:85709a67fb6fea54[](https://markdownregistry.com/a/art_hn5gvmebbdb6exs4)
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| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260813.8041137 latest | 2026-08-13 | 8041137 | 2,030 B | A | view · diff |
| git:20260813.08a76f0 | 2026-08-13 | 08a76f0 | 2,104 B | A | view · diff |
| git:20260811.15b9996 | 2026-08-11 | 15b9996 | 2,134 B | A | view · diff |
| git:20260715.7aa0178 | 2026-07-15 | 7aa0178 | 1,489 B | A | view |
poorvith-mp/skills-gamedev · 4 stars · license MIT · pushed 2026-09-05 · branch main
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