dayz-texture-pipeline SKILL.md skillA

dayz-texture-pipeline from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-texture-pipeline@git:20261007.8f3e874

Pins git:20261007.8f3e874 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-texture-pipeline/SKILL.md
Versions recorded
7
Latest version
git:20261007.8f3e874, committed Oct 7, 2026
First version recorded
Sep 2, 2026
Size
41,309 bytes
Repository stars
17
License
MIT

Use when working with DayZ textures, .paa files, .rvmat materials, _co/_nohq/_smdi/_as/_mc/_dt maps, hiddenSelectionsTextures, hiddenSelectionsMaterials, material swaps, damage/destruct materials, emissive lights, glass, penetration materials, Multi shader masks, uvTransform, TexView/ImageToPAA, Blender/Substance texture export, or native PBR materials (MatPBR shader, .emat files, metallic/roughness/albedo maps) for DayZ.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Texture Pipeline

Use this skill to design, edit, validate, and package DayZ texture/material work. It covers visual texture maps, `.paa` conversion, `.rvmat` authoring, config material wiring, damage materials, emissive/glass variants, penetration materials, and advanced Multi shader masks.

## Non-negotiable rules

1. Verify every DayZ path, config property, and material pattern against the current mod or unpacked vanilla data before writing a final answer or diff.
2. Prefer the lowest-risk material route that meets the goal:
   - texture-only skin: `hiddenSelectionsTextures[]` / `_co.paa`;
   - changed roughness/specular/normal/emissive behavior: `.rvmat`;
   - health visual states: damage/destruct `.rvmat` through `healthLevels[]`;
   - bullet/surface response: collision LOD penetration `.rvmat` with `.bisurf`;
   - many tiled materials on one static mesh: Multi shader only after section count and UV requirements justify it;
   - source is an authored metallic/roughness PBR set and damage-overlay/terrain support is not needed: MatPBR `.emat` route — community-verified, not Bohemia-documented; prefer Super/`.rvmat` when either is required.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-texture-pipeline@sha256:cc510648a38bb3fc

The line at the top of this page pins the label git:20261007.8f3e874, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_jefyxiv3bz57ebzx.svg)](https://markdownregistry.com/a/art_jefyxiv3bz57ebzx)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 7 versions of this file, between Sep 2, 2026 and Oct 7, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261007.8f3e874 latest2026-10-07 8f3e874 41,309 BA view · diff
git:20261004.81f7ca22026-10-04 81f7ca2 39,784 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 35,523 BA view · diff
git:20261001.26cc4022026-10-01 26cc402 36,771 BA view · diff
git:20261001.083dc652026-10-01 083dc65 35,929 BA view · diff
git:20260903.94a6da32026-09-03 94a6da3 35,079 BA view · diff
git:20260902.520686f2026-09-02 520686f 34,022 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (41309 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_jefyxiv3bz57ebzx
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-texture-pipeline
GET https://markdownregistry.com/api/v1/blob/cc510648a38bb3fc4ac71b2474da2facf6cb96fc0e2cab968ff0a67d7fbfc35c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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