dayz-basebuilding SKILL.md skillA

dayz-basebuilding from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-basebuilding@git:20261001.e42d2f4

Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-basebuilding/SKILL.md
Versions recorded
6
Latest version
git:20261001.e42d2f4, committed Oct 1, 2026
First version recorded
Aug 24, 2026
Size
31,753 bytes
Repository stars
17
License
MIT

Author, extend and debug DayZ buildable structures on BaseBuildingBase: fences, watchtowers, gates, walls, shelters, tents, flag poles and barbed wire. Covers kit recipe/deploy/hologram flow, Construction{} fields, BaseBuildingBase/Construction/ConstructionPart/ConstructionActionData, required/conflicted parts, build/dismantle/destroy actions, synced-bitmask persistence, damage-zone mapping and the Fence gate state machine. Use for "base won't save", parts reset/disappear after restart…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Base Building

Buildable player structures in DayZ — fences, watchtowers, gates, shelters, flag poles — are built by
**extending the vanilla `BaseBuildingBase` chain**, not from `EntityAI`. Inheriting `BaseBuildingBase`
gives you the whole system for free: the per-part build/dismantle/destroy action set, the synced-bitmask
persistence, the hologram deploy flow, and the damage-driven part destruction. The only things you author
are a `.p3d` with the right selections + memory points and a config `Construction{}` block that declares
each buildable part.

This skill owns the base-building-specific layer. Generic geometry, config-script mechanics, packaging and
data-critical audit are delegated to the skills in the table below.

The whole system is ~6 script files + 1 config block. All `path:line` citations here point at real vanilla
source under `P:\scripts\` (= `<dayz-projects>\scripts\`) and
`DZ\gear\camping\config.cpp`. Verify against those before writing any class name or field.
(until 1.29: that ~6-file count). (since 1.30 Exp: `ConstructionBasic` in `3_Game`, `ConstructionBase` /
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-basebuilding@sha256:73576b6dfca02cb8

The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lhq33fpwj7iur775.svg)](https://markdownregistry.com/a/art_lhq33fpwj7iur775)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 6 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 8 days.

versioncommittedcommitsizeaudit
git:20261001.e42d2f4 latest2026-10-01 e42d2f4 31,753 BA view · diff
git:20261001.14d6cbf2026-10-01 14d6cbf 31,750 BA view · diff
git:20261001.de5a0222026-10-01 de5a022 31,714 BA view · diff
git:20261001.ed60b392026-10-01 ed60b39 31,115 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 30,347 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 18,812 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (31753 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lhq33fpwj7iur775
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-basebuilding
GET https://markdownregistry.com/api/v1/blob/73576b6dfca02cb86d320e2f15a2c87699965a51d6de98570612a0e05b061061

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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