unity-tooling SKILL.md skillA
unity-tooling from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/unity-tooling@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/unity-tooling/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 5,652 bytes
- Repository stars
- 5
- License
- MIT
Build editor tooling: EditorWindows, PropertyDrawers, AssetPostprocessors and ScriptedImporters. Use when writing custom Unity editor windows, inspectors, or gizmos.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# unity-tooling
## Core Philosophy
Game development speed is bottlenecked by editor friction. When level designers, game writers, and technical artists have to manually navigate deep inspector hierarchies, input coordinate numbers by hand, or edit JSON files in Notepad, development slows to a crawl and errors multiply. Professional Unity tooling extends the Unity Editor using custom `EditorWindow`, `PropertyDrawer`, `AssetPostprocessor`, and `ScriptedImporter` classes to build bespoke internal tools that make design workflows foolproof and instant.
---
## 4-Step Unity Editor Tooling Architecture
### Step 1: Custom PropertyDrawers & Decorators
1. **Property Drawers**:
- Customize how specific data structures render in the default Inspector.
- Use `EditorGUI` and `EditorGUILayout` (or modern UI Toolkit `PropertyField`).
2. **Validation Decorators**:
- Create custom attributes like `[ShowIf("hasWeapon")]` or `[RequiredReference]` that visually warn designers with red error boxes if an asset slot is left empty.
### Step 2: Custom EditorWindows (UI Toolkit vs IMGUI)
1. **Modern UI Toolkit Standard**:
- Build dockable editor windows using UXML and USS stylesheets:
…Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/unity-tooling@sha256:0ba2d6ac0565277fThe line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ls45dzd5przo44ta)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 5,652 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 5,626 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,603 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,519 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5652 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ls45dzd5przo44ta GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/unity-tooling GET https://markdownregistry.com/api/v1/blob/0ba2d6ac0565277f0927967db5b352427f466d51d58124f02633c006104b1e46
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.