uv-clean-atlas SKILL.md skillA

uv-clean-atlas from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/uv-clean-atlas@git:20261001.e42d2f4

Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/uv-clean-atlas/SKILL.md
Versions recorded
5
Latest version
git:20261001.e42d2f4, committed Oct 1, 2026
First version recorded
Sep 1, 2026
Size
24,637 bytes
Repository stars
17
License
MIT

Generate clean, human-readable UV atlases (livery-template style — few large semantic islands, zero overlap, moderate stretch) for hard-surface game meshes via a validated Blender-headless pipeline, and audit any UV set with exact SAT overlap + island/density metrics. Use whenever the user wants to unwrap or re-unwrap a vehicle/prop/weapon body for texturing — "generar UVs", "unwrap", "UV wrapping", "atlas legible", "las UVs salen con mil islas", "islas que se pisan", "textura estirada…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uv-clean-atlas — legible UV atlases for hard-surface game meshes

Turn a hard-surface mesh (vehicle body, prop, weapon furniture) into a UV atlas a
human can read like a livery template: each island is a recognizable panel, nothing
overlaps, texel density is uniform, and moderate stretch is accepted as the price of
legibility. Validated 2026-07-16 on the LFQuad Banshee body — both a clean 10.5k-quad
retopo (54 islands / 30 panels, straightened outlines, exact-zero overlap) and a raw
36.9k-tri decimated rip (65 islands, straightening auto-rolled-back, exact-zero
overlap), where 16 previous methods had produced 500–2000 islands.

**Re-unwrapping a model that already ships, or an atlas that must serve more than one
visual LOD, is a different job** — the constraint is "UV and nothing else", the LOD
chain and the material assignment are fixed, and the advice below about few large
islands stops being available. Read `references/multi-lod-shared-atlas.md` first: it
carries the measured seam trade-off, why a LOD transfer cannot work below a granularity
ratio, the shared-sheet layout that replaces it, and how to align and judge the bake.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/uv-clean-atlas@sha256:78c0ed8cbd24ca36

The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_lx4v5aeulqya3pjn.svg)](https://markdownregistry.com/a/art_lx4v5aeulqya3pjn)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 1, 2026 and Oct 1, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20261001.e42d2f4 latest2026-10-01 e42d2f4 24,637 BA view · diff
git:20260902.ee80a8e2026-09-02 ee80a8e 24,664 BA view · diff
git:20260902.de325172026-09-02 de32517 24,562 BA view · diff
git:20260902.520686f2026-09-02 520686f 23,300 BA view · diff
git:20260901.be1aab92026-09-01 be1aab9 20,310 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (24637 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_lx4v5aeulqya3pjn
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/uv-clean-atlas
GET https://markdownregistry.com/api/v1/blob/78c0ed8cbd24ca36ffaa58fe901feda555e49fa57bb7f984aaecd5ec8fac7ab8

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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