dayz-sound-system SKILL.md skillA

dayz-sound-system from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-sound-system@git:20260924.fa4f23e

Pins git:20260924.fa4f23e in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-sound-system/SKILL.md
Versions recorded
3
Latest version
git:20260924.fa4f23e, committed Sep 24, 2026
First version recorded
Aug 24, 2026
Size
15,967 bytes
Repository stars
17
License
MIT

Use when: sonido DayZ, CfgSoundShaders, SoundSet, sound not playing, no sound on dedicated server, PlaySoundSet, NoiseSystem, bunker radio, HEAVY_BREATHING, GetEnvironmentNoiseReduction, IsHeadlessOrDedicatedServer, sandstorm noise, VegetationSounds. Audio is client-only. Not particles: dayz-particles; not UI: dayz-ui-development.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Sound System (Enforce Script + config)

Verified reference for mod audio. Citations are `path:line` against vanilla v1.24 decompiled scripts
(±3 drift) and two real mods used as prior art (IMPWMODPart2 weapons, DoorLockSystem). The full
deep-dive with every signature lives in `references/sonido-deep-dive.md` — load it for AbstractWave
events, DynamicMusicPlayer internals, or PlayerSoundManager handlers. 1.30 Exp cites:
`references/dayz-1-30-sound.md`.

## The one rule that explains most bugs

**Audio is client-only.** `SEffectManager.Init()` runs only on clients (`3_game/effectmanager.c:498-512`)
and `Object.PlaySoundSet` is guarded by `if (g_Game && !g_Game.IsDedicatedServer())`
(`3_game/entities/object.c:1245`). Any `Play*` call on a dedicated server is a silent no-op.
To make a sound happen "from the server", you synchronize a state change and let each client play it:
the official vehicle for that is `StartItemSoundServer` (below), or your own SyncVar +
`OnVariablesSynchronized`.
(hasta 1.29 / still on `Object.PlaySoundSet` in 1.30: the guard is `object.c:1249` —
`if ( g_Game && !g_Game.IsDedicatedServer() )`.)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-sound-system@sha256:c27ff4fa95a1c75d

The line at the top of this page pins the label git:20260924.fa4f23e, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ngajckwf5zzcjwfx.svg)](https://markdownregistry.com/a/art_ngajckwf5zzcjwfx)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 24, 2026 and Sep 24, 2026, about one every 15 days.

versioncommittedcommitsizeaudit
git:20260924.fa4f23e latest2026-09-24 fa4f23e 15,967 BA view · diff
git:20260901.b567e652026-09-01 b567e65 10,817 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 11,561 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15967 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ngajckwf5zzcjwfx
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-sound-system
GET https://markdownregistry.com/api/v1/blob/c27ff4fa95a1c75d8a8ee340f509020d27a3e952dda5c668e8f799f6891bd0b1

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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