dayz-model-pipeline SKILL.md skillA

dayz-model-pipeline from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-model-pipeline@git:20261019.600e48c

Pins git:20261019.600e48c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-model-pipeline/SKILL.md
Versions recorded
11
Latest version
git:20261019.600e48c, committed Oct 19, 2026
First version recorded
Sep 1, 2026
Size
87,495 bytes
Repository stars
17
License
MIT

Skill for generating complete DayZ mod objects autonomously — from 3D models to game-ready .p3d files with LODs, memory points, named selections, procedural textures, .rvmat materials, animations (model.cfg), and config.cpp. Primary path: Blender headless for pro geometry (bevel, subdiv, booleans, Smart UV, AO bake, auto LOD decimate — user-gated for visual LODs) + py3d for .p3d assembly. Textures use OpenSimplex FBM multi-layer compositing. Use when user mentions: Object Builder, p3d files…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Model Pipeline — Complete Autonomous Object Generation

This skill enables generating complete DayZ mod objects from scratch — 3D model, textures,
materials, animations, and all config files — using Python and Blender headless.
Primary path uses Blender for pro-grade geometry (bevel, subdiv, booleans, Smart UV,
AO baking, auto LODs via decimate) + py3d for .p3d assembly. Fallback path uses
py3d only for quick prototyping without Blender.
(until 1.29: the LOD table, Rule 14 visual-LOD proxies, and AddonBuilder packing loop below remain the 1.29 contract.) (since 1.30 Exp: inventory-attachment proxies also need ViewGeometry on dedicated server; wells need ViewGeometry `liquid_source`; `-cacheP3D` for unbinarized meshes; `disableSimulation` on static houses. Details: [dayz-1-30-model-pipeline.md](references/dayz-1-30-model-pipeline.md) and ## DayZ 1.30 Exp.)

## Artist-return .p3d preflight (SP-246)

BEFORE deploying any `.p3d` that came back from an artist, run this offline py3d
preflight against the file that was sent. An artist exporter keeps what is VISIBLE
and drops the rest. An untouched LOD is suspicious, not safe: the envelope may have
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-model-pipeline@sha256:e01730d725eb757c

The line at the top of this page pins the label git:20261019.600e48c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ngw33ofiyufoscjl.svg)](https://markdownregistry.com/a/art_ngw33ofiyufoscjl)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 11 versions of this file, between Sep 1, 2026 and Oct 19, 2026, about one every 5 days.

versioncommittedcommitsizeaudit
git:20261019.600e48c latest2026-10-19 600e48c 87,495 BA view · diff
git:20261003.988e2b82026-10-03 988e2b8 87,186 BA view · diff
git:20261003.082a2e42026-10-03 082a2e4 86,950 BA view · diff
git:20261003.c26b0e22026-10-03 c26b0e2 83,581 BA view · diff
git:20261003.f27691e2026-10-03 f27691e 78,484 BA view · diff
git:20261002.e2eaf4e2026-10-02 e2eaf4e 73,959 BA view · diff
git:20261001.083dc652026-10-01 083dc65 64,221 BA view · diff
git:20260926.04cea6f2026-09-26 04cea6f 62,531 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 61,120 BA view · diff
git:20260901.4dabc532026-09-01 4dabc53 57,919 BA view · diff
git:20260901.be1aab92026-09-01 be1aab9 57,919 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (87495 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ngw33ofiyufoscjl
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-model-pipeline
GET https://markdownregistry.com/api/v1/blob/e01730d725eb757c77685af13bd71c3c359a12377fae798f50eba290a760f8db

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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