godot-ui SKILL.md skillA

godot-ui from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindsmaster/godot-claude-code-skills/godot-ui@git:20261103.d09e1b2

Pins git:20261103.d09e1b2 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindsmaster/godot-claude-code-skills
Path
skills/godot-ui/SKILL.md
Versions recorded
5
Latest version
git:20261103.d09e1b2, committed Nov 3, 2026
First version recorded
Oct 22, 2026
Size
18,020 bytes
Repository stars
3
License
MIT

写菜单 HUD 对话框 血条 设置界面 本地化 分辨率适配 UI 导航时用,做设置即时生效 窗口模式 全屏 窗口尺寸确认还原 失焦暂停时也用。Control 布局 Container anchors、项目级 Theme 统一字体、StyleBox、ProgressBar 血条、RichTextLabel、多分辨率 stretch aspect、tr() 本地化、手柄焦点导航、mouse_filter 吃点击、CanvasLayer HUD、弹窗 拖放。UI layout, theme, localization, settings menu, fullscreen, pause on focus loss.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot UI

在场景里用 Container 和 anchors 搭 Control 界面,用项目级 Theme 统一外观,用引擎自带的 ProgressBar、RichTextLabel、翻译系统和焦点导航。不管 2D 游戏世界里的节点摆放(见 `godot-2d`),不管输入动作本身的定义(见 `godot-input`),不管动画选型(见 `godot-animation`)。

## 先查内置

| 需求 | 用这个 | 别自己写 |
|---|---|---|
| 界面摆放 | 场景里的 Container 加 anchors preset | 代码里按 1920x1080 写死 `position` 和 `size` |
| 边距 | MarginContainer | 手算偏移 |
| 竖排 横排 网格 自动换行 | VBoxContainer HBoxContainer GridContainer 的 `columns` HFlowContainer VFlowContainer | 逐个设 `position`,双重循环算坐标,手写换行 |
| 保持宽高比 | AspectRatioContainer | `_process` 里改 `size` |
| 滚动列表 | ScrollContainer | 手写裁剪与拖动 |
| 屏幕固定的 HUD | `CanvasLayer` 下放铺满的 Control | 世界场景里直接放 Control,随 Camera2D 滚走 |
| 确认框 弹窗 | AcceptDialog ConfirmationDialog,`popup_centered()`,自带 `confirmed` `canceled` 信号与 Esc 关闭 | 手写居中 确定取消按钮与 Esc 处理 |
| 拖放 悬浮提示 | `_get_drag_data` `_can_drop_data` `_drop_data`,`tooltip_text`,`_make_custom_tooltip` | `_gui_input` 里自己算拖拽与悬停计时 |
| 折叠面板 | FoldableContainer 4.5+ | Button 加手动 `visible` |
| 面板背景 | PanelContainer 或 Panel 加 StyleBoxFlat | ColorRect 叠 ColorRect |
| 血条 经验条 | ProgressBar 或 TextureProgressBar | 改 ColorRect 的 `size.x` |
| 全局字体颜色按钮样式 | 项目级 Theme | 到处 `add_theme_*_override` |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindsmaster/godot-claude-code-skills/godot-ui@sha256:92f380f7387d4313

The line at the top of this page pins the label git:20261103.d09e1b2, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_oeb3oguhezfzjoet.svg)](https://markdownregistry.com/a/art_oeb3oguhezfzjoet)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 22, 2026 and Nov 3, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20261103.d09e1b2 latest2026-11-03 d09e1b2 18,020 BA view · diff
git:20261103.441deca2026-11-03 441deca 17,957 BA view · diff
git:20261024.5ffa8742026-10-24 5ffa874 17,696 BA view · diff
git:20261022.2ce07a42026-10-22 2ce07a4 17,965 BA view · diff
git:20261022.44341072026-10-22 4434107 17,820 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (18020 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_oeb3oguhezfzjoet
GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-ui
GET https://markdownregistry.com/api/v1/blob/92f380f7387d4313b8571f2474b4cb161ff64082515ed0225ed8c4af4a4cec51

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from mindsmaster/godot-claude-code-skills

CLAUDE.md CLAUDE.md file
mindsmaster/godot-claude-code-skills · CLAUDE.md
git:20261023.4c61c60 · audit A · 3 stars
godot-2d-in-3d SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-2d-in-3d/SKILL.md · 在 Godot 4 的 3D 场景里放 2D 角色时用,2.5D 纸片人 HD-2D 像素角色配 3D 场景。Sprite3D AnimatedSprite3D billboard 正对镜头、pixel_size、投影阴影…
git:20261024.5ffa874 · audit A · 3 stars
godot-2d SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-2d/SKILL.md · 写 Godot 4 的 2D 场景时用。CharacterBody2D 角色移动与平台跳跃、碰撞层、Area2D、TileMapLayer 瓦片地图与地形自动接边、Camera2D 跟随 平滑 limit…
git:20261024.5ffa874 · audit A · 3 stars
godot-3d SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-3d/SKILL.md · 搭建或调试 Godot 4 的 3D 场景时用。CharacterBody3D 角色移动、第一 第三人称相机 SpringArm3D、Jolt 物理与碰撞层、RayCast3D 查询、渲染器与光照 GI 选型 SDFGI VoxelGI…
git:20261024.5ffa874 · audit A · 3 stars
godot-animation SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-animation/SKILL.md · 写动画 缓动 角色状态动画 UI 动效 转场 精灵帧动画时用。AnimationPlayer 与 RESET 轨道、AnimationTree 状态机 BlendSpace、Tween create_tween 链式与…
git:20261024.5ffa874 · audit A · 3 stars
godot-audio SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-audio/SKILL.md · 写音效 音乐 音量设置 脚步声 战斗音乐切换 节奏同步时用,音效在游戏里发闷 模糊 与原文件听感不一样时也用。Audio bus 布局 Music SFX Voice、滑条调音量…
git:20261026.d9bd45f · audit A · 3 stars
godot-builtin-first SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-builtin-first/SKILL.md · 在 Godot 4 项目里动手写任何功能之前先用,看到 project.godot .tscn .gd,或要自己写相机 缓动 状态机 UI 布局 JSON 加载 输入映射 音频池 存档 场景切换 编辑器工具时。先查引擎有没有现成的节点…
git:20261106.4e282b0 · audit A · 3 stars
godot-csharp SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-csharp/SKILL.md · 在 Godot 里写 C# 时用。partial class 与源码生成器、[Export] [Signal] [GlobalClass] [Tool]、信号连接与断开、SignalName PropertyName 与…
git:20261103.d5bb6c3 · audit A · 3 stars
godot-editor-tooling SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-editor-tooling/SKILL.md · 写 Godot 4 编辑器扩展时用。@tool 工具脚本、@export_tool_button、EditorPlugin 与 plugin.cfg、EditorInspectorPlugin 定制…
git:20261106.16b31f7 · audit A · 3 stars
godot-gdscript SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-gdscript/SKILL.md · 写或改 GDScript 时用。静态类型 := 与 Array[T] Dictionary[K, V]、class_name、@export @onready、信号 connect emit lambda、await…
git:20261024.5ffa874 · audit A · 3 stars
godot-headless-testing SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-headless-testing/SKILL.md · 在终端里验证 Godot 4 改动时用,看不到编辑器也能自己跑通。修完脚本报错要确认整个项目没有脚本错误和 GDScript 警告,改完 GDScript 场景 C# 想自己验证,写冒烟测试 自动化测试,配 CI。--headless…
git:20261024.5ffa874 · audit A · 3 stars
godot-input SKILL.md skill
mindsmaster/godot-claude-code-skills · skills/godot-input/SKILL.md · 写移动 跳跃 攻击 视角控制 改键菜单 手柄支持时用。InputMap 动作代替硬编码按键、get_axis get_vector 死区、键盘手柄双绑定、_unhandled_input…
git:20261024.5ffa874 · audit A · 3 stars

Every file in mindsmaster/godot-claude-code-skills

Browse by kind, by grade A, or by owner.