game-performance SKILL.md skillA

game-performance from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add poorvith-mp/skills-gamedev/game-performance@git:20260912.4cb57a5

Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
poorvith-mp/skills-gamedev
Path
skills/game-performance/SKILL.md
Versions recorded
4
Latest version
git:20260912.4cb57a5, committed Sep 12, 2026
First version recorded
Sep 6, 2026
Size
6,334 bytes
Repository stars
5
License
MIT

Hit frame budget: draw calls, batching, GC spikes, LOD strategy and in-engine profiling. Use when profiling frame times, draw calls, GPU bottlenecks, or memory.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# game-performance

## Core Philosophy
Game performance optimization is not randomly running Unity's profiler the night before release and guessing which scripts to tweak. Real-time rendering is an unyielding mathematical budget. At 60 frames per second, the entire game engine—CPU game logic, AI pathfinding, physics simulation, audio processing, GPU vertex transformation, rasterization, and post-processing—has strictly **16.66 milliseconds** to finish. At 120 FPS, that budget shrinks to **8.33 milliseconds**. Hitting frame budgets requires identifying bottlenecks, managing garbage collection allocations, and optimizing draw calls.

---

## 4-Step Real-Time Performance & Profiling Architecture

### Step 1: The Frame Budget Breakdown (16.66ms @ 60 FPS)
1. **The Dual-Engine Budget (CPU vs GPU)**:
   - *CPU Budget (Target: $\le 10text{ms}$)*:
     - Game Logic & Scripts: $\le 4text{ms}$
     - Physics Simulation: $\le 3text{ms}$
     - Render Thread / Draw Call Preparation: $\le 3text{ms}$
   - *GPU Budget (Target: $\le 14text{ms}$)*:
     - Shadow Maps & Geometry Passes: $\le 4text{ms}$
     - Shading & Lighting Passes: $\le 6text{ms}$
     - Post-Processing & UI: $\le 4text{ms}$
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add poorvith-mp/skills-gamedev/game-performance@sha256:79f0d1575ce6f0d0

The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ouo2vrsmvtct5rgu.svg)](https://markdownregistry.com/a/art_ouo2vrsmvtct5rgu)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260912.4cb57a5 latest2026-09-12 4cb57a5 6,334 BA view · diff
git:20260906.817015e2026-09-06 817015e 6,308 BA view · diff
git:20260906.13642d52026-09-06 13642d5 2,602 BA view · diff
git:20260906.88902ac2026-09-06 88902ac 2,509 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6334 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ouo2vrsmvtct5rgu
GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-performance
GET https://markdownregistry.com/api/v1/blob/79f0d1575ce6f0d0794e25360d176b80b58a5268fbbef3552e003017d9baa4b2

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in poorvith-mp/skills-gamedev

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