godot-shaders-vfx SKILL.md skillA

godot-shaders-vfx from mindsmaster/godot-claude-code-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add mindsmaster/godot-claude-code-skills/godot-shaders-vfx@git:20261024.3e9f578

Pins git:20261024.3e9f578 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
mindsmaster/godot-claude-code-skills
Path
skills/godot-shaders-vfx/SKILL.md
Versions recorded
5
Latest version
git:20261024.3e9f578, committed Oct 24, 2026
First version recorded
Oct 22, 2026
Size
15,572 bytes
Repository stars
3
License
MIT

做受击闪白 受伤变白 命中闪烁 溶解 描边,或从 GDScript 与 C# 改 .gdshader 的 shader 参数 SetInstanceShaderParameter set_shader_parameter 时先用,多个敌人共用一份材质各自闪白也归这里。也管内置材质与 shader 的取舍、instance uniform、屏幕与深度纹理、GPUParticles 粒子、后处理顺序。shaders, hit flash, particles, post-processing.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot 着色器与特效

先判断内置功能够不够,不够再写 shader。管 shader 语言用法,材质选择,粒子,后处理,屏幕与深度采样。3D 光照 GI 阴影环境选型转 `godot-3d`。Tween 与动画转 `godot-animation`。C# 通用规则转 `godot-csharp`。

## 先查内置

| 需求 | 用这个 | 别自己写 |
|---|---|---|
| 边缘光 自发光 清漆 次表面 折射 | `StandardMaterial3D` 的 `rim_enabled` `emission_enabled` `clearcoat_enabled` `subsurf_scatter_enabled` `refraction_enabled` | 同功能的 spatial shader |
| 公告牌 近距离淡出 贴地软边 | `billboard_mode` `distance_fade_mode` `proximity_fade_enabled` | 顶点着色器转向 深度比较 |
| 三平面贴图 顶点色 高度视差 | `uv1_triplanar` `vertex_color_use_as_albedo` `heightmap_enabled` | 手写采样 |
| 3D 描边 | `next_pass` 材质开 `grow`,`cull_mode` 设为剔除正面 | 后处理边缘检测 |
| 2D 加色 减色 乘色 | `CanvasItemMaterial.blend_mode` | `canvas_item` shader 里的 `blend_add` |
| 2D 不受光 只受光 | `CanvasItemMaterial.light_mode` | shader 里的 `unshaded` `light_only` |
| 整体着色与淡出 | `modulate` `self_modulate` | 为单个颜色写 shader |
| 2D 灯光与环境色 | `PointLight2D` `CanvasModulate` | 多个 `SubViewport` 模拟光照 |
| 泛光 色调映射 亮度对比度 雾 景深 | `Environment` 与 `CameraAttributes` | `SubViewport` 链堆 bloom 与模糊 |
| 粒子运动 颜色曲线 碰撞 子发射器 | `GPUParticles3D` 加 `ParticleProcessMaterial` | 脚本逐帧移动一堆节点 |
| 子弹拖尾 刀光 | 粒子拖尾 `RibbonTrailMesh` 或 `Line2D` | 手拼网格 |
| 弹孔 污渍 假阴影 | `Decal` | 运行时生成网格 |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add mindsmaster/godot-claude-code-skills/godot-shaders-vfx@sha256:775589b5265ef0e2

The line at the top of this page pins the label git:20261024.3e9f578, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_p4tyogjx4jztx7ys.svg)](https://markdownregistry.com/a/art_p4tyogjx4jztx7ys)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 22, 2026 and Oct 24, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261024.3e9f578 latest2026-10-24 3e9f578 15,572 BA view · diff
git:20261024.5ffa8742026-10-24 5ffa874 15,404 BA view · diff
git:20261022.6bfeca62026-10-22 6bfeca6 15,874 BA view · diff
git:20261022.c49768d2026-10-22 c49768d 15,667 BA view · diff
git:20261022.f862daa2026-10-22 f862daa 15,021 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (15572 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

mindsmaster/godot-claude-code-skills · 3 stars · license MIT · pushed 2026-11-06 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_p4tyogjx4jztx7ys
GET https://markdownregistry.com/api/v1/resolve?ref=mindsmaster/godot-claude-code-skills/godot-shaders-vfx
GET https://markdownregistry.com/api/v1/blob/775589b5265ef0e2fb5971fdb8865cc1afe8528c8943d0ea6d80e257425c8133

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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