dayz-characters SKILL.md skillA
dayz-characters from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-characters@git:20261003.ad36757Pins git:20261003.ad36757 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-characters/SKILL.md- Versions recorded
- 7
- Latest version
- git:20261003.ad36757, committed Oct 3, 2026
- First version recorded
- Aug 24, 2026
- Size
- 54,503 bytes
- Repository stars
- 17
- License
- MIT
Import and author DayZ humanoids: infected/zombies, survivors and human NPCs on vanilla character bases. Covers retopo and rigging to OFP2_ManSkeleton, bind pose, weights, baked scale, UV/normal bake/textures, character LODs, config.cpp/model.cfg inheritance and in-game deformation. Use for custom zombie/infected/survivor/NPC, ragdoll, sandstorm PPE, "rig to OFP2_ManSkeleton", mesh explodes or stretches, spiky/pinched vertices, all weights on Pelvis, missing bone, giant infected, see-through…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ Humanoid Character Modding Custom humanoid characters in DayZ — infected (zombies), survivors, human NPCs — are built by **reusing the vanilla character chain**, not from `EntityAI`. The hierarchy (`DZ_LightAI → DayZInfected → ZombieBase → ZombieMaleBase / ZombieFemaleBase → variants`) gives you the skeleton `OFP2_ManSkeleton`, every infected animation, and the AI driver **for free** through inherited config — so the only thing you author is a new mesh. The real cost of the whole project is one step: **rigging that custom mesh to `OFP2_ManSkeleton`**. Everything else is generic pipeline work delegated to the skills below. This skill is the character-specific layer on top of `dayz-model-pipeline` (generic geometry / LODs), `dayz-texture-pipeline` (textures), `dayz-animation-pipeline` (the skeleton/anim deep-dive), and `ai-3d-to-dayz` / `hunyuan3d-local` / `rodin3d-skill` (mesh generation). It is the humanoid counterpart to `dayz-vehicles` (wheeled) and `dayz-aviation` (flight). Scope: anything that walks on the player skeleton — infected, survivors, NPCs — generated by AI, modeled from scratch, or imported from another game. …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-characters@sha256:b84d632a5f2cd3f5The line at the top of this page pins the label git:20261003.ad36757, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_psxf6yiuhtmia2c7)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 7 versions of this file, between Aug 24, 2026 and Oct 3, 2026, about one every 7 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261003.ad36757 latest | 2026-10-03 | ad36757 | 54,503 B | A | view · diff |
| git:20261003.082a2e4 | 2026-10-03 | 082a2e4 | 54,508 B | A | view · diff |
| git:20261003.9c89864 | 2026-10-03 | 9c89864 | 53,768 B | A | view · diff |
| git:20261002.18ffa31 | 2026-10-02 | 18ffa31 | 53,184 B | A | view · diff |
| git:20261002.da73457 | 2026-10-02 | da73457 | 50,891 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 45,188 B | A | view · diff |
| git:20260824.4da9bc3 | 2026-08-24 | 4da9bc3 | 42,900 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (54503 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_psxf6yiuhtmia2c7 GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-characters GET https://markdownregistry.com/api/v1/blob/b84d632a5f2cd3f5438d5456551b68ca107e69b669651bdc254d320582bfa09c
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.