dayz-realistic-animation-director SKILL.md skillA

dayz-realistic-animation-director from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-realistic-animation-director@git:20261001.e42d2f4

Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-realistic-animation-director/SKILL.md
Versions recorded
3
Latest version
git:20261001.e42d2f4, committed Oct 1, 2026
First version recorded
Aug 24, 2026
Size
17,090 bytes
Repository stars
17
License
MIT

Dirige de principio a fin la creación, corrección, pulido, exportación, integración y verificación de animaciones realistas para DayZ. Úsala cuando el resultado deba sentirse físicamente creíble en jugador, manos y armas, recargas, unstuck/unjam, locomoción, criaturas, ocupantes de vehículos, mecanismos, props o simulaciones; especialmente ante clipping, dedos cruzados, articulaciones sobreextendidas, contacto falso, objetos que no siguen la mano, stutter, loops defectuosos o discrepancias…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Realistic Animation Director

Produce a credible animation and close its integration with honest evidence. This skill directs the work; Blender and DayZ skills retain technical authority.

## Authority boundary

Before acting, read [authority-and-routing.md](references/authority-and-routing.md).

- Invoke `blender-animation` before operating on Actions, rigs, constraints, curves, renders, or export from Blender.
- Invoke `dayz-animation-pipeline` before deciding format, skeleton, export mask, FPS/frame budget, notetracks, anim graph/ASI, compile, wiring, or DayZ integration.
- Invoke additional domain skill indicated in [authority-and-routing.md](references/authority-and-routing.md) for characters, creatures, vehicles, P3D, retargeting, or in-game test; then apply checks from [domain-gates.md](references/domain-gates.md).
- In case of conflict, specialized authority wins. Record divergence and stop affected gate; do not invent a third rule.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-realistic-animation-director@sha256:fa018f31f77c9f65

The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qjjxxjklpqamfwjf.svg)](https://markdownregistry.com/a/art_qjjxxjklpqamfwjf)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 19 days.

versioncommittedcommitsizeaudit
git:20261001.e42d2f4 latest2026-10-01 e42d2f4 17,090 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 18,171 BA view · diff
git:20260824.4da9bc32026-08-24 4da9bc3 11,162 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (17090 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qjjxxjklpqamfwjf
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-realistic-animation-director
GET https://markdownregistry.com/api/v1/blob/fa018f31f77c9f65899451bbc3620db41df8163d6b521babfb970e4ac0d1a028

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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