dayz-realistic-animation-director SKILL.md skillA
dayz-realistic-animation-director from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-realistic-animation-director@git:20261001.e42d2f4Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-realistic-animation-director/SKILL.md- Versions recorded
- 3
- Latest version
- git:20261001.e42d2f4, committed Oct 1, 2026
- First version recorded
- Aug 24, 2026
- Size
- 17,090 bytes
- Repository stars
- 17
- License
- MIT
Dirige de principio a fin la creación, corrección, pulido, exportación, integración y verificación de animaciones realistas para DayZ. Úsala cuando el resultado deba sentirse físicamente creíble en jugador, manos y armas, recargas, unstuck/unjam, locomoción, criaturas, ocupantes de vehículos, mecanismos, props o simulaciones; especialmente ante clipping, dedos cruzados, articulaciones sobreextendidas, contacto falso, objetos que no siguen la mano, stutter, loops defectuosos o discrepancias…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ Realistic Animation Director Produce a credible animation and close its integration with honest evidence. This skill directs the work; Blender and DayZ skills retain technical authority. ## Authority boundary Before acting, read [authority-and-routing.md](references/authority-and-routing.md). - Invoke `blender-animation` before operating on Actions, rigs, constraints, curves, renders, or export from Blender. - Invoke `dayz-animation-pipeline` before deciding format, skeleton, export mask, FPS/frame budget, notetracks, anim graph/ASI, compile, wiring, or DayZ integration. - Invoke additional domain skill indicated in [authority-and-routing.md](references/authority-and-routing.md) for characters, creatures, vehicles, P3D, retargeting, or in-game test; then apply checks from [domain-gates.md](references/domain-gates.md). - In case of conflict, specialized authority wins. Record divergence and stop affected gate; do not invent a third rule. …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-realistic-animation-director@sha256:fa018f31f77c9f65The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qjjxxjklpqamfwjf)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 19 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261001.e42d2f4 latest | 2026-10-01 | e42d2f4 | 17,090 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 18,171 B | A | view · diff |
| git:20260824.4da9bc3 | 2026-08-24 | 4da9bc3 | 11,162 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (17090 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qjjxxjklpqamfwjf GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-realistic-animation-director GET https://markdownregistry.com/api/v1/blob/fa018f31f77c9f65899451bbc3620db41df8163d6b521babfb970e4ac0d1a028
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.