dayz-weapons SKILL.md skillA
dayz-weapons from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-weapons@git:20261001.e42d2f4Pins git:20261001.e42d2f4 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-weapons/SKILL.md- Versions recorded
- 3
- Latest version
- git:20261001.e42d2f4, committed Oct 1, 2026
- First version recorded
- Aug 24, 2026
- Size
- 18,588 bytes
- Repository stars
- 17
- License
- MIT
Author and import the entity side of a DayZ firearm (rifle, SMG or pistol): .p3d bolt/trigger/magazine selections and memory points, player-bone remap, CfgWeapons/config.cpp inheritance, chamberableFrom, magazines, semi/full-auto modes, dispersion/recoil/jam, attachment/optic slots, muzzle/ejection points, winding and serve-binarized paths. Use for custom weapon imports, CfgWeapons/base selection, bolt or trigger static, deformed mesh, magazine or optic not attaching, muzzle/ejection…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ Firearm Modding — the ENTITY side A custom firearm in DayZ extends the vanilla `Weapon` chain — you do NOT build one from `EntityAI`. Inheriting the config base of the vanilla/pack weapon whose ammo, mags, recoil, sounds and anims you want gives all of that for free; you author only the mesh, the `.p3d` part contract, the config deltas, and the import transform. This skill is the **entity** layer: the `.p3d` selection + memory-point contract, the bone-remap glue, the CfgWeapons config, and the model-path / winding / serve-binarized invariants that gate whether the build loads at all. **FRONTIER — this skill is NOT weapon animation.** Grip / hand pose / ADS line, and the MOTION of the bolt / trigger / reload / fire / jam-unjam (the `.anm` / `.asi` authoring) belong to **`dayz-animation-pipeline`** (`weapon-in-hands.md`, `weapon-anim-*`). This skill owns which selections and points must EXIST and cover the right part, and which selection maps to which bone — not how they move. The delegation map at the end is the exact split. Distilled from two closed, in-game-verified projects: **A6_MK47** (AI-mesh 7.62×39 rifle, …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-weapons@sha256:536aadc25a1b7da2The line at the top of this page pins the label git:20261001.e42d2f4, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_rbqm3vpznt3punqo)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Aug 24, 2026 and Oct 1, 2026, about one every 19 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261001.e42d2f4 latest | 2026-10-01 | e42d2f4 | 18,588 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 18,588 B | A | view · diff |
| git:20260824.4da9bc3 | 2026-08-24 | 4da9bc3 | 13,512 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (18588 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_rbqm3vpznt3punqo GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-weapons GET https://markdownregistry.com/api/v1/blob/536aadc25a1b7da21d5e5069a0fc4fd1791c3a10c391eb462bb0676c63064b92
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.