production-planning SKILL.md skillA
production-planning from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/production-planning@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/production-planning/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 5,743 bytes
- Repository stars
- 5
- License
- MIT
Plan the build: vertical slice, milestones, scope cuts, and what actually ships in the first playable. Use when planning milestones, scoping features, or building roadmaps.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# production-planning ## Core Philosophy Game development is the most chaotic engineering discipline in tech because creative fun cannot be scheduled on a Gantt chart. Traditional waterfall planning leads to catastrophic death marches, while unstructured agile causes endless scope creep where games remain in development for 7 years without shipping. Successful game production operates on rigorous phased gating: moving from a brutal Proof of Concept to a polished Vertical Slice, enforcing aggressive scope triage, and defining an unshakeable Definition of Done for First Playable milestones. --- ## 4-Step Game Production Framework ### Step 1: The Phased Milestone Lifecycle 1. **Prototype / Core Loop Validation (Months 1-3)**: - *Goal*: Prove the core interaction is mechanically fun with gray-box geometry and zero final art. If the movement and combat do not feel satisfying with untextured cubes, no amount of 4K graphics will save the game. 2. **Vertical Slice (Months 4-7)**: …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/production-planning@sha256:9daf885175b3591eThe line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_rx5wdvza2aalt5ib)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 5,743 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 5,717 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,627 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,543 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5743 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_rx5wdvza2aalt5ib GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/production-planning GET https://markdownregistry.com/api/v1/blob/9daf885175b3591e76d8ad31b4a92c9efd0faeabb25e13d739b1449d9ae6fc5d
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.