dayz-p3d-audit SKILL.md skillA

dayz-p3d-audit from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-audit@git:20261003.988e2b8

Pins git:20261003.988e2b8 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-p3d-audit/SKILL.md
Versions recorded
10
Latest version
git:20261003.988e2b8, committed Oct 3, 2026
First version recorded
Sep 3, 2026
Size
55,765 bytes
Repository stars
17
License
MIT

Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues. Runs py3d-based validation against known-working reference patterns. Also validates config.cpp and .rvmat files for path and property issues. Use this skill whenever: a DayZ mod object has no collision, actions don't appear, the player walks through placed objects, CCTObject raycasts miss, Geometry LOD seems ignored, a model was exported from Blender and doesn't work in-game…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ P3D Audit — Complete Model & Mod Validator

Validates .p3d model files, config.cpp, model.cfg, and .rvmat materials against
DayZ engine requirements. Built from production debugging where models rendered
correctly but had zero collision, missing animations, or broken textures.

## Preflight gate

Per the L2 rule (`_shared/dayz-conventions.md`), every DayZ skill that does work gates on `/dayz-preflight` first. The audit reads `.p3d` files which can live anywhere, but the moment you point it at `P:\` paths or a built mod, an unmounted P-drive silently produces wrong results. Run `/dayz-preflight` before this skill.

## The three py3d gates cannot go red for geometry (SP-227-py3d-gates-cannot-go-red)

A clean `validate()`, a passing `save(verify=True)`, or a `diff` that reports equal is not evidence that the geometry is correct. Those checks only prove internal count consistency. When declaring a model verified, say whether vertex order was compared against debinarized vanilla or whether it was tested in-game.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-audit@sha256:3e0ba4af2d683571

The line at the top of this page pins the label git:20261003.988e2b8, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_u4itsvj4ba2cjxl5.svg)](https://markdownregistry.com/a/art_u4itsvj4ba2cjxl5)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 10 versions of this file, between Sep 3, 2026 and Oct 3, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20261003.988e2b8 latest2026-10-03 988e2b8 55,765 BA view · diff
git:20261003.200e3ce2026-10-03 200e3ce 53,281 BA view · diff
git:20261003.001c60d2026-10-03 001c60d 52,640 BA view · diff
git:20261003.418bdf82026-10-03 418bdf8 52,337 BA view · diff
git:20261003.8660bc62026-10-03 8660bc6 48,276 BA view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 31,492 BA view · diff
git:20260907.731aa832026-09-07 731aa83 30,420 BA view · diff
git:20260907.0b6d3792026-09-07 0b6d379 30,210 BA view · diff
git:20260907.de6948d2026-09-07 de6948d 27,339 BA view · diff
git:20260903.94a6da32026-09-03 94a6da3 24,910 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (55765 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_u4itsvj4ba2cjxl5
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-p3d-audit
GET https://markdownregistry.com/api/v1/blob/3e0ba4af2d68357130610972fbad9662f4732a370a14098533848589e2ef133b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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