dayz-p3d-audit SKILL.md skillA
dayz-p3d-audit from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-audit@git:20261003.988e2b8Pins git:20261003.988e2b8 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-p3d-audit/SKILL.md- Versions recorded
- 10
- Latest version
- git:20261003.988e2b8, committed Oct 3, 2026
- First version recorded
- Sep 3, 2026
- Size
- 55,765 bytes
- Repository stars
- 17
- License
- MIT
Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues. Runs py3d-based validation against known-working reference patterns. Also validates config.cpp and .rvmat files for path and property issues. Use this skill whenever: a DayZ mod object has no collision, actions don't appear, the player walks through placed objects, CCTObject raycasts miss, Geometry LOD seems ignored, a model was exported from Blender and doesn't work in-game…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ P3D Audit — Complete Model & Mod Validator Validates .p3d model files, config.cpp, model.cfg, and .rvmat materials against DayZ engine requirements. Built from production debugging where models rendered correctly but had zero collision, missing animations, or broken textures. ## Preflight gate Per the L2 rule (`_shared/dayz-conventions.md`), every DayZ skill that does work gates on `/dayz-preflight` first. The audit reads `.p3d` files which can live anywhere, but the moment you point it at `P:\` paths or a built mod, an unmounted P-drive silently produces wrong results. Run `/dayz-preflight` before this skill. ## The three py3d gates cannot go red for geometry (SP-227-py3d-gates-cannot-go-red) A clean `validate()`, a passing `save(verify=True)`, or a `diff` that reports equal is not evidence that the geometry is correct. Those checks only prove internal count consistency. When declaring a model verified, say whether vertex order was compared against debinarized vanilla or whether it was tested in-game. …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-p3d-audit@sha256:3e0ba4af2d683571The line at the top of this page pins the label git:20261003.988e2b8, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_u4itsvj4ba2cjxl5)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 10 versions of this file, between Sep 3, 2026 and Oct 3, 2026, about one every 3 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261003.988e2b8 latest | 2026-10-03 | 988e2b8 | 55,765 B | A | view · diff |
| git:20261003.200e3ce | 2026-10-03 | 200e3ce | 53,281 B | A | view · diff |
| git:20261003.001c60d | 2026-10-03 | 001c60d | 52,640 B | A | view · diff |
| git:20261003.418bdf8 | 2026-10-03 | 418bdf8 | 52,337 B | A | view · diff |
| git:20261003.8660bc6 | 2026-10-03 | 8660bc6 | 48,276 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 31,492 B | A | view · diff |
| git:20260907.731aa83 | 2026-09-07 | 731aa83 | 30,420 B | A | view · diff |
| git:20260907.0b6d379 | 2026-09-07 | 0b6d379 | 30,210 B | A | view · diff |
| git:20260907.de6948d | 2026-09-07 | de6948d | 27,339 B | A | view · diff |
| git:20260903.94a6da3 | 2026-09-03 | 94a6da3 | 24,910 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (55765 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_u4itsvj4ba2cjxl5 GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-p3d-audit GET https://markdownregistry.com/api/v1/blob/3e0ba4af2d68357130610972fbad9662f4732a370a14098533848589e2ef133b
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.