dayz-vehicles SKILL.md skillA

dayz-vehicles from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-vehicles@git:20261003.ce3a86c

Pins git:20261003.ce3a86c in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-vehicles/SKILL.md
Versions recorded
5
Latest version
git:20261003.ce3a86c, committed Oct 3, 2026
First version recorded
Oct 1, 2026
Size
184,439 bytes
Repository stars
17
License
MIT

Author, import, debug and ship DayZ ground/water vehicles: CarScript cars, trucks, quads/ATVs and motorbikes plus Boat-based watercraft. Covers the config.cpp/model.cfg contract, drivetrain/engine/suspension, Axles/Wheels, Crew/get-in/actions, AnimationSources, structural parity, LODs, wheel/crew proxies, View/Fire/Geometry, placement, winding and dedicated-server packaging failures. Use for car/truck/quad/ATV/moto/boat, drivable vehicle, CarScript, civiliansedan parity, importing…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ Ground Vehicle Modding

## Family selector — day-0 critical path (CAMBIO-2)

1. Identify family by asset origin and architecture; not by symptom.
2. If asset is a new Grub source-game car, proxy-split and with moving parts, use **family B**.
3. Family B → open `../rip-vehicle-import/SKILL.md` and follow only its adapter, golden, and allowlist.
4. That adapter opens asset `asset-contract.json` as third and final day-0 file; schema, Blender export, and primitive are machine inputs, not additional documents maintained by agent.
5. If a frozen plan/runbook already exists for asset, follow that contract in flight; do not migrate it here.
6. If no row applies or family adapter is missing: **STOP**. Do not improvise from this atlas.

| Input signal | Adapter | Day-0 files |
|---|---|---|
| source-game Grub, new car, proxy-split + doors/moving parts | Family B | This router → `../rip-vehicle-import/SKILL.md` → `<asset>\asset-contract.json` |
| Asset already in flight | Frozen project runbook | Whichever cited in its current plan |
| Other family or insufficient data | None | **STOP** |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-vehicles@sha256:1b42ad114cdb582e

The line at the top of this page pins the label git:20261003.ce3a86c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_v3tuzyvgmnqchp56.svg)](https://markdownregistry.com/a/art_v3tuzyvgmnqchp56)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 1, 2026 and Oct 3, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20261003.ce3a86c latest2026-10-03 ce3a86c 184,439 BA view · diff
git:20261001.e42d2f42026-10-01 e42d2f4 184,217 BA view · diff
git:20261001.14d6cbf2026-10-01 14d6cbf 185,346 BA view · diff
git:20261001.26cc4022026-10-01 26cc402 185,251 BA view · diff
git:20261001.967ff8f2026-10-01 967ff8f 184,603 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (184439 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_v3tuzyvgmnqchp56
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-vehicles
GET https://markdownregistry.com/api/v1/blob/1b42ad114cdb582e2ce753fdc901cb260d0371b00006e4a8a4189157310857f0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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