dayz-test-ingame SKILL.md skillB
dayz-test-ingame from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-test-ingame@git:20261017.fc9299cPins git:20261017.fc9299c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- B, 16 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-test-ingame/SKILL.md- Versions recorded
- 7
- Latest version
- git:20261017.fc9299c, committed Oct 17, 2026
- First version recorded
- Sep 8, 2026
- Size
- 128,854 bytes
- Repository stars
- 17
- License
- MIT
Use when: lanzar el juego con el mod, probar el mod in-game, filepatching, DayZDiag, arrancar server local, connect 127.0.0.1, the mod doesn't load. Not packaging-only: dayz-pbo-build; not env check: dayz-preflight.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ test in-game (filepatching launch) ## WHAT THIS DOES Closes the dev loop for a DayZ mod on a single Windows box: re-pack the PBO, deploy it where the engine reads mods, and launch `DayZDiag_x64.exe` with `-filePatching` so script and config edits are picked up without re-binarizing. Three launch modes (offline / server / client / all) driven by one orchestrator script and double-click `.bat` wrappers, generated per mod into `<Mod>_dev\tools\`. (until 1.29: the loop was pack PBO → deploy packed `@Mod` → DayZDiag `-filePatching`.) (since 1.30 Exp [CHANGELOG]: `-mod` may point at an **unpacked** source folder; RV configs load unpacked; new flags `-cacheP3D=0/1` and `-resolveFilePatchingUsingEnfusion=0/1`. Details: [dayz-1-30-test-ingame.md](references/dayz-1-30-test-ingame.md) and ## DayZ 1.30 Exp.) ## SOURCE OF TRUTH `<dayz-projects>\DAYZ_INFRA.md` is the canonical record of this user's DayZ paths, flags and gotchas, verified in-situ. This skill **operationalizes** that doc — it does not re-derive the flags. If the two ever disagree, DAYZ_INFRA.md wins; update the skill to match, never the reverse. Cite-then-verify discipline: …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-test-ingame@sha256:9cee04e15359d184The line at the top of this page pins the label git:20261017.fc9299c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_v6mowfcvva3mqhxw)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 7 versions of this file, between Sep 8, 2026 and Oct 17, 2026, about one every 6 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261017.fc9299c latest | 2026-10-17 | fc9299c | 128,854 B | B | view · diff |
| git:20261003.1cda7df | 2026-10-03 | 1cda7df | 126,769 B | B | view · diff |
| git:20261001.e42d2f4 | 2026-10-01 | e42d2f4 | 125,707 B | B | view · diff |
| git:20261001.7ab7879 | 2026-10-01 | 7ab7879 | 128,628 B | B | view · diff |
| git:20261001.7101579 | 2026-10-01 | 7101579 | 128,228 B | B | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 124,881 B | B | view · diff |
| git:20260908.706eb88 | 2026-09-08 | 706eb88 | 118,405 B | B | view |
Audit of the latest version
- fail: No prompt-injection phrasing (matched: Do not tell the user)
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (128854 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_v6mowfcvva3mqhxw GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-test-ingame GET https://markdownregistry.com/api/v1/blob/9cee04e15359d184c0e324e322111be412d426537be26ea637ef825babf250af
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.