dayz-ui-development SKILL.md skillA
dayz-ui-development from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-ui-development@git:20261003.25a3b14Pins git:20261003.25a3b14 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- willy92wins/dayz-modding-knowledge-pack
- Path
skills/dayz-ui-development/SKILL.md- Versions recorded
- 6
- Latest version
- git:20261003.25a3b14, committed Oct 3, 2026
- First version recorded
- Sep 3, 2026
- Size
- 109,940 bytes
- Repository stars
- 17
- License
- MIT
Use when: DayZ UI, menu, .layout, widget, HUD, CreateWidgets, ShowScriptedMenu, UI doesn't look like the design. Full UI/layout/Dabs. Not general Enforce: enforce-script-reference; not in-game launch: dayz-test-ingame.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# DayZ UI Development — Verified Reference (v3) Built from: enwidgets.c engine protos, vanilla 5_mission source + unpacked gui/ PBO (layouts, dayzwidgets.styles), Dabs Framework at production HEAD, LFPG/LBmaster production code, Discord archives — every load-bearing claim carries a path:line or URL. Local ground truth on this machine: vanilla scripts at `<dayz-projects>\scripts\`, vanilla GUI data at `...\DayZ Projects\gui\` (verify any cite by opening the file). ## TASK ROUTER — open the right reference for the task, then come back here | Your task | Read FIRST | Then | |---|---|---| | Any new UI (menu/HUD/panel) — planning it | `references/plan-to-implementation.md` (§5 spec table, §1 why UI diverges) | §2 units, WORKFLOW below | | "It looks different in-game than designed / at other resolutions" | `plan-to-implementation.md §1` (root causes) | Rule 3 below | | New menu opened by key / menu IDs / pause-style menu | `references/vanilla-menus-map.md` (§2 registration recipe, §4 strategies) | §3 contract | | Extending the HUD / hide-show HUD groups | `vanilla-menus-map.md §5` (HUD chain + IngameHudVisibility) | — | …
Read the whole file at its exact version.
How to install
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-ui-development@sha256:8570ad6604e4ca2aThe line at the top of this page pins the label git:20261003.25a3b14, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_vpnoegshrcvxesic)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 6 versions of this file, between Sep 3, 2026 and Oct 3, 2026, about one every 6 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261003.25a3b14 latest | 2026-10-03 | 25a3b14 | 109,940 B | A | view · diff |
| git:20261001.e42d2f4 | 2026-10-01 | e42d2f4 | 102,783 B | A | view · diff |
| git:20260924.fa4f23e | 2026-09-24 | fa4f23e | 103,879 B | A | view · diff |
| git:20260908.706eb88 | 2026-09-08 | 706eb88 | 96,206 B | A | view · diff |
| git:20260906.0e64789 | 2026-09-06 | 0e64789 | 95,466 B | A | view · diff |
| git:20260903.94a6da3 | 2026-09-03 | 94a6da3 | 75,121 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (109940 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_vpnoegshrcvxesic GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-ui-development GET https://markdownregistry.com/api/v1/blob/8570ad6604e4ca2aa32b3a7e4c6152dc77502aac65495957c705ffc1a536b7b4
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.