unity-shaders SKILL.md skillA
unity-shaders from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/unity-shaders@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/unity-shaders/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 6,815 bytes
- Repository stars
- 5
- License
- MIT
Author materials and VFX with Shader Graph, HLSL and URP/HDRP custom passes. Use when authoring URP/HDRP shaders, Shader Graph, or visual effects.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# unity-shaders ## Core Philosophy Real-time shaders are programs executed concurrently across thousands of GPU cores for every single vertex and pixel on screen. In modern Unity (URP and HDRP), authoring game visual effects requires mastering both node-based Shader Graph and text-based HLSL. Writing efficient shaders is an exercise in computational frugality: every trigonometric function, dependent texture read, or unnecessary full-precision float in the fragment shader directly burns GPU fill-rate and tanks mobile/console frame rates. --- ## 4-Step Unity Shader & VFX Pipeline ### Step 1: Pipeline Architecture: URP vs HDRP Custom Passes 1. **Universal Render Pipeline (URP)**: - Optimized for mobile, Nintendo Switch, VR, and PC. - Single-pass forward and deferred rendering paths. - Extensible via `ScriptableRendererFeature` and custom Render Passes. 2. **High Definition Render Pipeline (HDRP)**: - High-end PC and current-gen consoles (PS5, Xbox Series X). - Compute-shader-driven deferred clustered lighting, volumetric fog, and ray-tracing. - Extensible via `CustomPassVolume`. ### Step 2: HLSL Structure & Precision Optimization 1. **Precision Standard**: …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/unity-shaders@sha256:70ae27ccfbe625a9The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_vzthngegwierybwz)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 6,815 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 6,789 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,564 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,479 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6815 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_vzthngegwierybwz GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/unity-shaders GET https://markdownregistry.com/api/v1/blob/70ae27ccfbe625a9d3da18626ffb00a5dc6368c70f658cbdb8606cb270c556aa
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.