dayz-mcp-verify SKILL.md skillB

dayz-mcp-verify from willy92wins/dayz-modding-knowledge-pack is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-mcp-verify@git:20261004.fc197e9

Pins git:20261004.fc197e9 in mdr.lock. Pin the fingerprint instead.

Audit grade
B, 16 of 17 checks passed
Kind
SKILL.md skill
Repository
willy92wins/dayz-modding-knowledge-pack
Path
skills/dayz-mcp-verify/SKILL.md
Versions recorded
10
Latest version
git:20261004.fc197e9, committed Oct 4, 2026
First version recorded
Sep 3, 2026
Size
107,947 bytes
Repository stars
17
License
MIT

Auto-test a DayZ mod in-game through dayz-mcp without keyboard or OCR: spawn a classname, orbit/capture, raycast collision, inspect placement/attachments/telemetry and emit PNG+JSON evidence. Compose with dayz-test-ingame; dayz_test_run/dayz_test_stop own the managed lifecycle, then this skill drives the bridge. Use for "auto-probar el mod", "verificar in-game con MCP", visual smoke/re-test, "comprobar que el .p3d carga/se ve/colisiona", automated spawn+capture+raycast, or the vehicle…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# DayZ MCP verify — auto-test in-game vía tools MCP

## GATE 0 — ask WHO is driving, before touching anything (added 2026-08-07)
(until 1.29: managed `dayz_test_run` / `dayz_test_stop` and Mode=all capture still hold.) (since 1.30 Exp: Diag Script Console tabs register via `ScriptConsoleTabRegistry`; `IsHeadless()` names roboclients; SP `PerformActionStart` no-ops while pending. Details: [dayz-1-30-mcp-verify.md](references/dayz-1-30-mcp-verify.md) and ## DayZ 1.30 Exp.)

**Before the first `dayz-mcp` tool in a verification run, ask the user whether
they are driving or the MCP is.** Neither is assumed. A single question per run, not per
capture.

Why it is a gate and not a preference: **with the user present, their manual cycle is faster
and yields better results** — spawns with VPP in seconds and evaluates the whole scene at a glance,
while MCP loop needs to position camera, capture, and chain tools. MCP wins when
the user is NOT there: early morning, unattended run, or while attending another front. Furthermore,
changing mode is not free midway (clean manual test requires relaunching without
`@DayZ_MCP`), so the decision is made at the start of the cycle or paid twice.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add willy92wins/dayz-modding-knowledge-pack/dayz-mcp-verify@sha256:407436caf26f9696

The line at the top of this page pins the label git:20261004.fc197e9, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_xcorzi4beqp26nzw.svg)](https://markdownregistry.com/a/art_xcorzi4beqp26nzw)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 10 versions of this file, between Sep 3, 2026 and Oct 4, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20261004.fc197e9 latest2026-10-04 fc197e9 107,947 BB view · diff
git:20261004.09adb272026-10-04 09adb27 104,577 BB view · diff
git:20261003.200e3ce2026-10-03 200e3ce 103,234 BB view · diff
git:20261003.1cda7df2026-10-03 1cda7df 97,209 BB view · diff
git:20261003.ea7b3962026-10-03 ea7b396 94,916 BB view · diff
git:20260924.fa4f23e2026-09-24 fa4f23e 78,543 BB view · diff
git:20260907.66440d72026-09-07 66440d7 74,621 BB view · diff
git:20260907.db88a992026-09-07 db88a99 71,560 BB view · diff
git:20260906.e9c14ba2026-09-06 e9c14ba 69,934 BB view · diff
git:20260903.94a6da32026-09-03 94a6da3 66,980 BB view

Audit of the latest version

B  16 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • fail: No link to a raw IP address (matched: http://127.0.0.1:8765)
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (107947 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No script tag

Starting a new one? Use a template for SKILL.md on mdpantry, which passes every one of these checks and says what to change in it.

Source

GitHub

willy92wins/dayz-modding-knowledge-pack · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_xcorzi4beqp26nzw
GET https://markdownregistry.com/api/v1/resolve?ref=willy92wins/dayz-modding-knowledge-pack/dayz-mcp-verify
GET https://markdownregistry.com/api/v1/blob/407436caf26f96967689f8e843ced5402168461492af314c6535d6c8ecdfe7c6

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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