blender-texturing SKILL.md skillA
blender-texturing from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add el4cteo/blender-skills/blender-texturing@v1.2.0Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- el4cteo/blender-skills
- Path
skills/blender-texturing/SKILL.md- Versions recorded
- 1
- Latest version
- v1.2.0, committed Oct 30, 2026
- Size
- 5,527 bytes
- Repository stars
- 775
- License
- MIT
Texture authoring in Blender 5.2 - smart-material layers (edge wear, cavity grime, dust, rust, roughness breakup) from curvature/AO masks, z-fight-safe decal and sticker placement, trim sheets, tiling + vertex-color blends, texture painting, baking the look to game texture sets. Use when a material needs wear, dirt, a decal, trims or hand painting, not just wiring.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Texturing The execution model is in `blender-core`. Material wiring and measured values are in `blender-pbr-materials`, and bakes are in `blender-texture-baking`. This skill authors the *surface story*: where paint chips, where dirt collects, what's printed on it. ## One call each ``` scripts/smart_material.py -- --objects Crate --wear 0.5 --grime 0.4 --dust 0.3 scripts/smart_material.py -- --objects Crate --rust 0.6 --under-color 0.3 0.29 0.28 # rusty iron scripts/smart_material.py -- --objects SM_Crate --wear 0.5 --curvature-map //tex/T_Crate_CURV.png --ao-map //tex/T_Crate_AO.png scripts/decal.py -- --target Wall --at 0 -0.1 1.5 --image //decals/hazard.png --size 0.4 scripts/smart_material.py -- --objects Crate --remove # exact restore ``` ## How pros layer a material Start with a clean base (correct albedo/roughness, `blender-pbr-materials`), then stack from the inside out: **base → edge wear → rust → grime → dust**. Each layer has a physical cause: | Layer | Mask (cause) | Look | |---|---|---| | Edge wear | convex curvature (edges get hit) + chip noise | reveals the under-material: bare metal, primer, raw wood | …
Read the whole file at its exact version.
How to install
mdr add el4cteo/blender-skills/blender-texturing@sha256:e815ec608f122841The line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2h7aoj7mqqynu7qu)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Oct 30, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5527 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2h7aoj7mqqynu7qu GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-texturing GET https://markdownregistry.com/api/v1/blob/e815ec608f122841acc4575c6f76e5f84daf82d31ea2db10f033ed2f7c75f888
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.