blender-lighting-lookdev SKILL.md skillA

blender-lighting-lookdev from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add el4cteo/blender-skills/blender-lighting-lookdev@v1.2.0

Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
el4cteo/blender-skills
Path
skills/blender-lighting-lookdev/SKILL.md
Versions recorded
3
Latest version
v1.2.0, committed Oct 30, 2026
First version recorded
Oct 14, 2026
Size
5,341 bytes
Repository stars
775
License
MIT

Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera focal lengths/composition/DOF, cyclorama backdrops, looping turntables for asset presentation. Use when presenting assets, setting up scenes for rendering, or judging materials under consistent light.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Lighting & Look-dev

The execution model is in `blender-core`. Render settings are in `blender-rendering`. Full time-of-day, night and fog environments are in `blender-time-of-day`.

## One call: presentation scene
```
scripts/turntable.py -- --objects Hero --rig studio --backdrop --frames 120 --lens 85
scripts/turntable.py -- --objects Hero --rig both --hdri //hdri/studio_small_09_2k.exr --hdri-strength 0.8
```
This builds a camera framed to the bounding sphere (on the narrower frame axis), a key/fill/rim area-light rig scaled to the asset, an optional 18%-grey cyclorama, and a pivot that orbits camera + lights + backdrop in a seamless loop. **The asset itself isn't modified.** Everything lives in the `LD_Lookdev` collection, and re-running replaces it. Set the render resolution **before** running, because framing depends on the aspect ratio.

## Lighting recipes
| Situation | Setup |
|---|---|
| Asset / product review | 3-point: key 45° side, 30–40° up; fill opposite at ⅓ power and lower; rim behind for silhouette. Large soft area lights (size ≈ object), neutral grey backdrop, Khronos PBR Neutral view |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add el4cteo/blender-skills/blender-lighting-lookdev@sha256:3b4ef98a303f68d0

The line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_6krcvvsxhoz5f4d3.svg)](https://markdownregistry.com/a/art_6krcvvsxhoz5f4d3)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Oct 14, 2026 and Oct 30, 2026, about one every 8 days.

versioncommittedcommitsizeaudit
v1.2.0 latest2026-10-30 fb92cfb 5,341 BA view · diff
v1.1.02026-10-16 71d031d 5,341 BA view · diff
v0.1.02026-10-14 4c2e2b3 5,266 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5341 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_6krcvvsxhoz5f4d3
GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-lighting-lookdev
GET https://markdownregistry.com/api/v1/blob/3b4ef98a303f68d0915937156763f8eef2b7997da3fab86a8876693efc06f363

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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