game-ui SKILL.md skillA
game-ui from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add amramos/game-ai-sdlc/game-ui@git:20261107.2a96db7Pins git:20261107.2a96db7 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- amramos/game-ai-sdlc
- Path
plugins/game-sdlc/skills/game-ui/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261107.2a96db7, committed Nov 7, 2026
- First version recorded
- Oct 24, 2026
- Size
- 15,835 bytes
- Repository stars
- 3
- License
- MIT
amramos' ten commandments for game interfaces — intentional design for every screen, HUD, menu, line of text and font a player sees, with checks, a screen spec and a review procedure. Use whenever you design, build, change or review anything the player sees in a game (screens, HUD, menus, dialogue and other text, fonts, icons, transitions between scenes), when a game screen looks like a web page or an app, or has too much text, and when the user asks for a UI review of a screen, scene or…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game UI: the ten commandments Agent-built game interfaces fail in a recognisable way: they look like a web page or an app (boxes of equal weight, plain text spread out, no hierarchy), they explain what the screen already shows, and their elements are there because a template had them. These ten commandments are the counter. The reasons and sources behind each one are in the [research page](https://github.com/amramos/game-ai-sdlc/blob/main/research/game-ui/README.md). **The project wins.** The owner's rulings, the GDD (its pillars and interface section) and the project's interface style sheet (usually in `docs/art/art-direction.md`) override any default here. Where they're silent, these apply. **Find the pillars first.** Commandment 1 judges elements against the game's pillars: read them from the GDD or `AGENTS.md`. If the game has none, say so, recommend settling them (the first round of `feature-planning` does), and meanwhile judge each element by the player decision it supports. This skill only reads pillars: never write or reword them here, and never put interface rules in them; interface rules belong in the project's interface style sheet. ## Banned looks …
Read the whole file at its exact version.
How to install
mdr add amramos/game-ai-sdlc/game-ui@sha256:81a1c91d335b5fecThe line at the top of this page pins the label git:20261107.2a96db7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_7u3s3kksc6qagsgx)
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Versions
The registry has recorded 5 versions of this file, between Oct 24, 2026 and Nov 7, 2026, about one every 3 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261107.2a96db7 latest | 2026-11-07 | 2a96db7 | 15,835 B | A | view · diff |
| git:20261104.14f7bcc | 2026-11-04 | 14f7bcc | 14,994 B | A | view · diff |
| git:20261103.2d63ebe | 2026-11-03 | 2d63ebe | 14,004 B | A | view · diff |
| git:20261025.e7e5b0d | 2026-10-25 | e7e5b0d | 13,421 B | A | view · diff |
| git:20261024.42ed72b | 2026-10-24 | 42ed72b | 10,625 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (15835 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_7u3s3kksc6qagsgx GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/game-ui GET https://markdownregistry.com/api/v1/blob/81a1c91d335b5fec8ea8d3543c4076385262d64f0bfb43a42a4d9ebb0e28f72f
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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