game-monetization SKILL.md skillA
game-monetization from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add poorvith-mp/skills-gamedev/game-monetization@git:20260912.4cb57a5Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- poorvith-mp/skills-gamedev
- Path
skills/game-monetization/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260912.4cb57a5, committed Sep 12, 2026
- First version recorded
- Sep 6, 2026
- Size
- 6,211 bytes
- Repository stars
- 5
- License
- MIT
Design free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when designing battle passes, gacha, in-game economies, or IAPs.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# game-monetization ## Core Philosophy Video game monetization is not tricking players with manipulative dark patterns, predatory gacha mechanics, or pay-to-win combat advantages that destroy competitive integrity. Sustainable, high-LTV game monetization is built on mutual respect, long-term retention, authentic player celebration, and vanity-first cosmetics. Whether designing free-to-play (F2P) battle passes, premium DLC expansions, or community creator economies, monetization must enhance the player experience rather than hold it hostage. --- ## 4-Step Sustainable Game Monetization Architecture ### Step 1: Monetization Model Selection & Guardrails 1. **The 3 Ethical Monetization Models**: - *Premium Upfront ($20–$70)*: Full game unlocked; optional paid story DLC expansions. - *Free-to-Play Cosmetic / Battle Pass*: Core competitive gameplay is 100% free and fair; monetization driven strictly by cosmetics, emotes, character skins, and audio packs. - *Subscription / Season Pass*: Continuous content delivery for dedicated enthusiasts (e.g. MMOs). 2. **The Non-Negotiable Anti-Predatory Guardrails**: …
Read the whole file at its exact version.
How to install
mdr add poorvith-mp/skills-gamedev/game-monetization@sha256:54526fd7f1c041a1The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_kgattyku474pw7ss)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260912.4cb57a5 latest | 2026-09-12 | 4cb57a5 | 6,211 B | A | view · diff |
| git:20260906.817015e | 2026-09-06 | 817015e | 6,185 B | A | view · diff |
| git:20260906.13642d5 | 2026-09-06 | 13642d5 | 2,609 B | A | view · diff |
| git:20260906.88902ac | 2026-09-06 | 88902ac | 2,525 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (6211 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_kgattyku474pw7ss GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-monetization GET https://markdownregistry.com/api/v1/blob/54526fd7f1c041a14cf71fe684e9e09d55896ecd2c96a5e6ef8d8876728b7e3b
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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