unreal-playtest-agent SKILL.md skillA

unreal-playtest-agent from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent@git:20260831.e5665e8

Pins git:20260831.e5665e8 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-playtest-agent/SKILL.md
Versions recorded
5
Latest version
git:20260831.9c079dd, committed Aug 31, 2026
First version recorded
Aug 25, 2026
Size
8,388 bytes
Repository stars
10
License
none declared

Domain skill - run screenshot-light PIE playtest episodes with structured entity observations, bounded semantic actions, transition polling, and in-memory traces for QA and external policy or RL runners.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal Playtest Agent

Use this skill to drive gameplay QA from Unreal Engine state instead of treating screenshots as the primary observation channel.

## Contract

1. Start an episode with bounded entity selectors and scalar attribute names.
2. Observe the active GameMode, controller, redacted possessed-pawn identity, UMG widgets, and selected runtime entities from the active PIE world.
3. Execute one finite semantic action.
4. Poll the action until it completes, stalls, or times out.
5. Evaluate project-specific rewards and oracles in a project-local Skill.
6. Finish the episode and retain the returned transition trace.

## Transition truth

`runtime.possessed` is `null` unless the player controller directly reports a
possessed pawn. When present, it contains the pawn name, class, whether it is
the observation's player, an opaque hash of the object path, and a process-
stable `sha256:` identity tied to the exact live actor object. The raw path is
not exposed, missing paths never fall back to class and name, and a same-path
replacement receives a different identity.

Every episode binds one exact PIE world, session, player controller, and pawn.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent@sha256:15d2488221bbdcdf

The line at the top of this page pins the label git:20260831.e5665e8, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ntpjr6f2slmt6zfw.svg)](https://markdownregistry.com/a/art_ntpjr6f2slmt6zfw)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 25, 2026 and Aug 31, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260831.9c079dd latest2026-08-31 9c079dd 8,388 BA view · diff
git:20260831.e5665e82026-08-31 e5665e8 6,891 BA view · diff
git:20260826.a028b912026-08-26 a028b91 4,282 BA view · diff
git:20260826.4d4272c2026-08-26 4d4272c 3,546 BA view · diff
git:20260825.6d2dc802026-08-25 6d2dc80 2,756 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8388 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ntpjr6f2slmt6zfw
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent
GET https://markdownregistry.com/api/v1/blob/15d2488221bbdcdfbf7e816bed6fc30b95336527461a1bbfe96d02f64c4d65db

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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