art-direction SKILL.md skillA
art-direction from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add amramos/game-ai-sdlc/art-direction@git:20261107.aad3c2dPins git:20261107.aad3c2d in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- amramos/game-ai-sdlc
- Path
plugins/game-sdlc/skills/art-direction/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261107.aad3c2d, committed Nov 7, 2026
- First version recorded
- Nov 3, 2026
- Size
- 21,482 bytes
- Repository stars
- 3
- License
- MIT
Set a game's visual style once — start from the style catalog when an entry fits the game (one set of frames made the game's own), otherwise generate two or three style directions as style frames from the GDD's art references (differing in medium, such as pixel art, vector or low-poly 3D, when the GDD's style was only assumed), let the user pick one (or, in a hands-off project, have a critic agent pick and record the choice as assumed, with the runners-up kept for a one-word swap), and save…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Art direction: one reference for every asset
Without a fixed reference, each generated asset drifts a little, and fifty assets later the game has
no look. This skill makes the reference first: a small set of **style frames**, saved in the
repository, that every later generation starts from.
## 0. Mode
Follow the project's **working style** (the `Working style` line in `AGENTS.md`), unless the user
says otherwise when calling the skill ("let me pick", "pick for me"):
- **interactive** — the user picks the direction;
- **hands-off** — a **critic agent** picks it, the choice is recorded as **assumed**, and the
runners-up are kept so the user can swap with one word (§7).
The art style is a taste call, so in hands-off mode it is never decided silently: the user always
sees what was picked and what it was picked over.
## 1. Read what's decided
From the GDD's art section: the style, camera and resolution, reference games and images (with what
each contributes), palette mood and tone. If the references are thin, run one round of questions
(rounds over the frontier, with a recommendation each, as in `gdd-core`) before generating anything.
…Read the whole file at its exact version.
How to install
mdr add amramos/game-ai-sdlc/art-direction@sha256:2bea85400275c876The line at the top of this page pins the label git:20261107.aad3c2d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_oc3rfk6vr7wzcg5i)
0 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Nov 3, 2026 and Nov 7, 2026, about one every day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261107.aad3c2d latest | 2026-11-07 | aad3c2d | 21,482 B | A | view · diff |
| git:20261107.2a96db7 | 2026-11-07 | 2a96db7 | 17,106 B | A | view · diff |
| git:20261107.ec3373f | 2026-11-07 | ec3373f | 16,924 B | A | view · diff |
| git:20261104.010ca6c | 2026-11-04 | 010ca6c | 16,457 B | A | view · diff |
| git:20261103.160789c | 2026-11-03 | 160789c | 14,255 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (21482 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_oc3rfk6vr7wzcg5i GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/art-direction GET https://markdownregistry.com/api/v1/blob/2bea85400275c876a7721db51cbb3f0aa74ca30e0dc983b46b9142924852e7ad
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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