art-direction SKILL.md skillA

art-direction from amramos/game-ai-sdlc is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add amramos/game-ai-sdlc/art-direction@git:20261107.aad3c2d

Pins git:20261107.aad3c2d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
amramos/game-ai-sdlc
Path
plugins/game-sdlc/skills/art-direction/SKILL.md
Versions recorded
5
Latest version
git:20261107.aad3c2d, committed Nov 7, 2026
First version recorded
Nov 3, 2026
Size
21,482 bytes
Repository stars
3
License
MIT

Set a game's visual style once — start from the style catalog when an entry fits the game (one set of frames made the game's own), otherwise generate two or three style directions as style frames from the GDD's art references (differing in medium, such as pixel art, vector or low-poly 3D, when the GDD's style was only assumed), let the user pick one (or, in a hands-off project, have a critic agent pick and record the choice as assumed, with the runners-up kept for a one-word swap), and save…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Art direction: one reference for every asset

Without a fixed reference, each generated asset drifts a little, and fifty assets later the game has
no look. This skill makes the reference first: a small set of **style frames**, saved in the
repository, that every later generation starts from.

## 0. Mode

Follow the project's **working style** (the `Working style` line in `AGENTS.md`), unless the user
says otherwise when calling the skill ("let me pick", "pick for me"):

- **interactive** — the user picks the direction;
- **hands-off** — a **critic agent** picks it, the choice is recorded as **assumed**, and the
  runners-up are kept so the user can swap with one word (§7).

The art style is a taste call, so in hands-off mode it is never decided silently: the user always
sees what was picked and what it was picked over.

## 1. Read what's decided

From the GDD's art section: the style, camera and resolution, reference games and images (with what
each contributes), palette mood and tone. If the references are thin, run one round of questions
(rounds over the frontier, with a recommendation each, as in `gdd-core`) before generating anything.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add amramos/game-ai-sdlc/art-direction@sha256:2bea85400275c876

The line at the top of this page pins the label git:20261107.aad3c2d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_oc3rfk6vr7wzcg5i.svg)](https://markdownregistry.com/a/art_oc3rfk6vr7wzcg5i)

0 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Nov 3, 2026 and Nov 7, 2026, about one every day.

versioncommittedcommitsizeaudit
git:20261107.aad3c2d latest2026-11-07 aad3c2d 21,482 BA view · diff
git:20261107.2a96db72026-11-07 2a96db7 17,106 BA view · diff
git:20261107.ec3373f2026-11-07 ec3373f 16,924 BA view · diff
git:20261104.010ca6c2026-11-04 010ca6c 16,457 BA view · diff
git:20261103.160789c2026-11-03 160789c 14,255 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (21482 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

amramos/game-ai-sdlc · 3 stars · license MIT · pushed 2026-11-07 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_oc3rfk6vr7wzcg5i
GET https://markdownregistry.com/api/v1/resolve?ref=amramos/game-ai-sdlc/art-direction
GET https://markdownregistry.com/api/v1/blob/2bea85400275c876a7721db51cbb3f0aa74ca30e0dc983b46b9142924852e7ad

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from amramos/game-ai-sdlc

research-image-models SKILL.md skill
amramos/game-ai-sdlc · .claude/skills/research-image-models/SKILL.md · Keep comfyui-art's model profiles current — research which open image models run in ComfyUI at each video-memory tier…
git:20261107.ec3373f · audit A · 3 stars
AGENTS.md AGENTS.md file
amramos/game-ai-sdlc · AGENTS.md
git:20261103.67dab8e · audit A · 3 stars
CLAUDE.md CLAUDE.md file
amramos/game-ai-sdlc · CLAUDE.md
git:20261103.67dab8e · audit B · 3 stars
godot-architecture SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-architecture/SKILL.md · Use when deciding where new code should live, whether a planned content folder should be created now, whether a…
git:20261020.0182e97 · audit A · 3 stars
godot-code-review SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-code-review/SKILL.md · Use before finishing or committing a change in this Godot project, or when explicitly asked to review a diff/branch…
git:20261020.0182e97 · audit A · 3 stars
godot-debug SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-debug/SKILL.md · Use when investigating an error, exception, unexpected behavior, or crash in this Godot project. Covers reproduction…
git:20261020.0182e97 · audit A · 3 stars
godot-feature-dev SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-feature-dev/SKILL.md · Use when implementing a new feature, system, component, or infrastructure change in this Godot project. Covers the…
git:20261020.0182e97 · audit A · 3 stars
godot-plan SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-plan/SKILL.md · Use before starting any non-trivial task (more than one file, or any structural scene change) in this Godot project…
git:20261020.0182e97 · audit A · 3 stars
godot-refactor SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-refactor/SKILL.md · Use when extracting a component from existing code, splitting an oversized file or scene, renaming a widely-referenced…
git:20261020.0182e97 · audit A · 3 stars
godot-scene-inspector SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/godot-scene-inspector/SKILL.md · Use to understand the node tree, attached scripts, connected signals, and referenced resources of a .tscn scene in this…
git:20261020.0182e97 · audit A · 3 stars
setup-godot SKILL.md skill
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/setup-godot/SKILL.md · Turn a GDD into a Godot 4 repository that agents can work in safely, with as little for the user to do as possible —…
git:20261103.2d63ebe · audit A · 3 stars
AGENTS.md@plugins/game-sdlc-godot/skills/setup-godot/project-template AGENTS.md file
amramos/game-ai-sdlc · plugins/game-sdlc-godot/skills/setup-godot/project-template/AGENTS.md
git:20261031.0486df1 · audit A · 3 stars

Every file in amramos/game-ai-sdlc

Other files named art-direction

art-direction SKILL.md skill
rampstackco/claude-skills · skills/art-direction/SKILL.md · Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this…
git:20260810.1d637e9 · audit A · 1,037 stars
art-direction SKILL.md skill
summerengine/summer · library/skills/art-direction/SKILL.md · Define the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.
git:20261016.e9d6e70 · audit A · 92 stars
art-direction SKILL.md skill
summerengine/summer · plugins/claude/skills/art-direction/SKILL.md · Define the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.
git:20261025.1fd730e · audit A · 92 stars
art-direction SKILL.md skill
respira-press/agent-skills-wordpress · skills/art-direction/SKILL.md · Use on any page build, redesign, or 'make it look better' request on a site that has (or needs) a saved Art Direction…
v1.2.0 · audit A · 51 stars

Browse by kind, by grade A, or by owner.