blender-workflow-recipes SKILL.md skillA
blender-workflow-recipes from el4cteo/blender-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add el4cteo/blender-skills/blender-workflow-recipes@v1.2.0Pins v1.2.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- el4cteo/blender-skills
- Path
skills/blender-workflow-recipes/SKILL.md- Versions recorded
- 3
- Latest version
- v1.2.0, committed Oct 30, 2026
- First version recorded
- Oct 14, 2026
- Size
- 8,226 bytes
- Repository stars
- 775
- License
- MIT
End-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox props/accessories/avatars, AI or downloaded asset cleanup, procedural environments, web/AR assets, product turntables, mood/weather shots (night, rain, snow, fog). Use for complete multi-stage asset requests.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Workflow Recipes `S` = the skills folder. Every `.py` runs headless via `python S/blender-core/scripts/run_in_blender.py --blend F.blend S/<skill>/scripts/<x>.py -- ...`, or live via MCP import + `run()` (see `blender-core`). **Gate** = stop and fix before continuing. Save after every stage (`--save`). ## 1. Game prop, mid-poly (fast, no bake) 1. Blockout at real scale (`blender-hardsurface-modeling`). Gate: `ob.dimensions` vs reference. 2. UV the blockout **before** beveling (the Bevel/Boolean modifiers carry UVs): `uv_pack.py --objects SM_X --method seams --seams-from-sharp 60` → `texel_density.py --res 2048 --set 512` 3. `apply_stack.py --objects SM_X --preset midpoly [--cutters ...]` (keep it live; `--apply --triangulate` only on the export copy) 4. Materials: `build_pbr_material.py --preset ...` or tiling/trim textures. 5. Gate: `qa_check.py --objects SM_X --profile game` passes, plus `look` (angles, material + wireframe). 6. `mesh_stats.py --budget <platform>` → `make_lods.py --objects SM_X --rename` 7. `export_asset.py --preset <engine> --objects SM_X_LOD0 SM_X_LOD1 ...` Gate: re-import dims / GLB summary. ## 2. Game prop, high → low baked (hero quality) …
Read the whole file at its exact version.
How to install
mdr add el4cteo/blender-skills/blender-workflow-recipes@sha256:29aafa615aa4386bThe line at the top of this page pins the label v1.2.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_ufloicnt22gzkdpe)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Oct 14, 2026 and Oct 30, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.2.0 latest | 2026-10-30 | fb92cfb | 8,226 B | A | view · diff |
| v1.1.0 | 2026-10-16 | 71d031d | 7,442 B | A | view · diff |
| v0.1.0 | 2026-10-14 | 4c2e2b3 | 6,518 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8226 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
el4cteo/blender-skills · 775 stars · license MIT · pushed 2026-11-07 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_ufloicnt22gzkdpe GET https://markdownregistry.com/api/v1/resolve?ref=el4cteo/blender-skills/blender-workflow-recipes GET https://markdownregistry.com/api/v1/blob/29aafa615aa4386b2c14265bb993e6127c760aca81597a47659d6a4281dccd42
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.