unreal-metasound SKILL.md skillA

unreal-metasound from dcc-mcp/dcc-mcp-unreal is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dcc-mcp/dcc-mcp-unreal/unreal-metasound@git:20260726.7b7839f

Pins git:20260726.7b7839f in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dcc-mcp/dcc-mcp-unreal
Path
src/dcc_mcp_unreal/skills/unreal-metasound/SKILL.md
Versions recorded
1
Latest version
git:20260726.7b7839f, committed Jul 26, 2026
Size
2,951 bytes
Repository stars
10
License
none declared

Unreal Engine MetaSound Source authoring through the reflected Builder API: create sources, add typed inputs and exact registered nodes, connect opaque vertex handles, set defaults, inspect nodes, build, save, and validate. Use for procedural audio graphs in Unreal Engine 5.4+. Not for arbitrary asset management or Blueprint gameplay logic.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal MetaSound Tools

Author MetaSound Source assets through Unreal's public reflected APIs:
`MetaSoundBuilderSubsystem`, `MetaSoundEditorSubsystem`, and
`EditorValidatorSubsystem`.

## Workflow

1. Call `unreal_metasound__create_metasound_source`. Keep the returned initial
   output/input handle tokens.
2. Add graph inputs or nodes. Nodes require an exact registry identity
   (`namespace`, `class_name`, `variant`, `major_version`); this skill never
   maps a broad label such as "Filter" to an arbitrary class.
3. Use the exact vertex handles returned by create/add/inspect with
   `unreal_metasound__connect_metasound_nodes`.
4. Set supported graph-input defaults, then build and validate.

For example, Unreal 5.8 registers a sine oscillator as:

```json
{
  "namespace": "UE",
  "class_name": "Sine",
  "variant": "Audio",
  "major_version": 1
}
```

## Handle contract

Node and pin handles are opaque Unreal Builder tokens:

```text
(NodeID=0123456789ABCDEF0123456789ABCDEF)
(NodeID=0123456789ABCDEF0123456789ABCDEF,VertexID=FEDCBA9876543210FEDCBA9876543210)
```

Do not edit or synthesize them. A mutating call verifies that each handle
belongs to the target graph before changing it.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dcc-mcp/dcc-mcp-unreal/unreal-metasound@sha256:f5f513340fd78a17

The line at the top of this page pins the label git:20260726.7b7839f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_xenw4ewqfh2o7nxi.svg)](https://markdownregistry.com/a/art_xenw4ewqfh2o7nxi)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Jul 26, 2026.

versioncommittedcommitsizeaudit
git:20260726.7b7839f latest2026-07-26 7b7839f 2,951 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2951 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dcc-mcp/dcc-mcp-unreal · 10 stars · license none declared · pushed 2026-11-01 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_xenw4ewqfh2o7nxi
GET https://markdownregistry.com/api/v1/resolve?ref=dcc-mcp/dcc-mcp-unreal/unreal-metasound
GET https://markdownregistry.com/api/v1/blob/f5f513340fd78a1729500a09e77db10f95ff60f26c4b436f4508c160874c23f8

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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